00:00Get her!
00:05Joshua! Joshua, talk to me!
00:07Keep your head down.
00:30I need to get in my car.
00:38Too much heat.
00:39I gotta get in my car.
00:55I need to get in my car.
01:00Fuck!
01:03Fuck!
01:23Fuck!
01:24Fuck!
01:25Fuck!
01:26Fuck!
01:27Fuck!
01:28Fuck!
01:29Fuck!
01:34Damn it!
01:35Damn it!
01:37Damn it!
01:41You're not in this spot.
01:44Fuck!
01:45Fuck!
01:46Fuck!
01:47Fuck!
01:48Fuck!
01:49Fuck!
01:50Fuck!
01:51What the hell?
01:52Why do we do it?
01:53You're fucked now!
01:54Fuck!
01:55Fuck!
01:56Fuck!
01:57Fuck!
01:58Fuck!
01:59Fuck!
02:00Fuck!
02:01Fuck!
02:02Fuck!
02:03You're fucked now!
02:06You're fucked now!
02:10Today!
02:30Let's get you fixed.
02:32Lines went into the gap in left center.
02:34That's rolling all the way to the wall.
02:36He's around first. Digging for second.
02:38Here's the throw. Save!
02:52Every slain demon is another unheard prayer.
02:58Huntry Reavers scour the yet fertile land.
03:03A thousand dead heathens under a shattered heaven.
03:08A thousand yet to die.
03:13My mind fades with every death.
03:16Yet my vows do not.
03:18The blood soaked into my steel remembers.
03:24I remember the enemy.
03:28I'm all busted.
03:29I'm falling type of bullset.
03:30I'm falling.
03:31I'm falling.
03:34How is this?
03:35The body's in love too cold.
03:37I'm Almost Sixam Aisling.
03:38I'm falling out of the way to the enemy.
03:39I'm falling.
03:40All right.
03:41I'm falling.
03:42You've got a knife.
03:43Ad Mortem is a passion project
04:12many years in the making
04:14and we are incredibly excited
04:16to finally share it with you.
04:18Every bit of contribution,
04:19any support,
04:20whether big or small,
04:22means the world to us.
04:24There is a dev blog coming very soon as well.
04:27So please stay tuned for more updates
04:30as the campaign unfolds.
04:42Let's go.
05:12Oh, my God.
05:42Let's go.
06:12Let's go.
06:42Let's go.
07:12Let's go.
07:14A desirous gaping heart.
07:19A thirst for excruciating pleasure.
07:35The very thing we offer.
07:40She is hellbound.
07:50Follow her.
07:52For we have such sights to show.
07:56Show me.
07:58Let's go.
08:00Let's go.
08:04Let's go.
08:06Let's go.
08:10Let's go.
08:12Let's go.
08:14Let's go.
08:15Let's go.
08:16Let's go.
08:17Let's go.
08:18Let's go.
08:19Let's go.
08:20Let's go.
08:21Let's go.
08:22Let's go.
08:23Let's go.
08:27Let's go.
08:28Let's go.
08:29Let's go.
08:30Let's go.
08:31Let's go.
08:32Let's go.
08:33Let's go.
08:34Let's go.
08:35Let's go.
08:36Let's go.
08:37Let's go.
08:38Let's go.
08:39Let's go.
08:40Let's go.
08:41Let's go.
08:42Let's go.
08:43Let's go.
08:44Let's go.
08:45Let's go.
08:46Let's go.
08:47Let's go.
08:48Let's go.
08:49Let's go.
08:50Let's go.
08:51Let's go.
08:52Let's go.
08:53Let's go.
08:54Let's go.
08:55Let's go.
08:56Let's go.
08:57Let's go.
08:58Let's go.
08:59Let's go.
09:00Let's go.
09:01Let's go.
09:02Let's go.
09:03Let's go.
09:04Let's go.
09:05Let's go.
09:06Let's go.
09:07Let's go.
09:08a special moment in time. Throughout these locations, randomized townsfolk NPCs are living
09:14their lives, completely unaware of the danger lurking right outside their windows. These NPCs
09:20serve as the game's primary objectives. Stepping behind the mask of this infamous killer,
09:25Michael's goal is to find, stalk, and kill the residents of Haddonfield before Halloween night
09:31ends. Once you've honed in and stalked a target, it's time to choose the perfect moment to strike.
09:38Michael comes equipped with an array of unpredictable endowments, but the most powerful
09:44is Shape Jump. When in Shape Jump, Michael is invisible to the naked eye. This is our interpretation
09:50of Michael's inexplicable tendency to suddenly appear in completely unexpected places and catch
09:56victims off guard. Players can also choose from a broad range of compelling civilian hero characters
10:01that have witnessed the wrath of Michael and need to warn their neighbors before it's too late.
10:05Finding an active phone will allow you to call the police and attempt to convince them to send in
10:11help. Just remember, you may be able to knock him down, but you can't kill the boogeyman.
10:18We hope you've enjoyed this extended look at gameplay for Halloween. We've only scratched the
10:22surface of what's shaping up to be a truly special and murderous sandbox horror experience,
10:27and we can't wait for you all to join us in Haddonfield when Halloween launches on September 8th.
10:32Have a great day.
10:35Have a great day.
10:37ами
10:45In other words, I want to join the crew and the crew and the crew to then
10:51the crew and the crew and the crew.
10:52The crew and the crew of Michael is much more Persian and the crew.
10:56They all play together too.
10:59No!
11:29I don't know.
11:59I don't know.
12:29I don't know.
12:59I don't know.
13:29I don't know.
13:59I don't know.
14:29I don't know.
14:59I don't know.
15:29I don't know.
15:59I don't know.
16:29I don't know.
16:31I don't know.
16:59I don't know.
17:29I don't know.
17:31I don't know.
17:33I don't know.
17:35I don't know.
17:37I don't know.
17:39I don't know.
17:43I don't know.
17:47I don't know.
17:49I don't know.
17:51I don't know.
17:55I don't know.
17:57I don't know.
18:01I don't know.
18:03I don't know.
18:05I don't know.
18:07I don't know.
18:09I don't know.
18:11I don't know.
18:13I don't know.
18:15I don't know.
18:17One, two, three, four, four, four, four, four.
18:32Two, one, one!
18:35One, two, one, two, one!
18:41You're so afraid to be scared.
18:46You have to decide what you're going to do with your anger.
19:06You have to use your anger.
19:16Do you know what to do with him?
19:19Do you know what to do with him?
19:21Do you know what to do with him?
19:46Do you know what to do with him?
20:16Do you know what to do with him?
20:46Do you know what to do with him?
20:48Do you know what to do with him?
20:55I don't know.
21:16Stop warming your balls
21:46Get over here
21:48Hey, are you listening to me?
21:50Sure, aye, I am
21:52You're hearing me? You ain't listening
21:55Leave off Granger
21:57Look at him, or I'll make you
21:59Boy, calm down, will you?
22:02Alright, I'm looking
22:04What did I say then, eh?
22:07Look for the pain
22:09That's it, pet painted armour
22:11Bloody savages, didn't I say?
22:13Yeah, you said it, Granger
22:15Get off him
22:20What, you think he's got blood?
22:22Sometimes it's harder to spot, yeah?
22:24Gets in your veins first
22:26Clogs up your brain
22:28Infected before you know it
22:30He's dead
22:32Poor bastard Reeks
22:34Probably dead for days
22:36You're new to this
22:38It only gets worse after they're dead
22:40My too much sorry for him
22:43My ass doesn't feel too sorry
22:45Keep looking
22:47You're dead
22:49I'm not gonna die
22:50I'm not gonna die
22:51I'm not gonna die
22:52I don't know.
23:22I don't know.
23:52Avoid contact with any body that may appear abnormal.
23:58Your safety in this new world is our absolute priority.
24:03The Sinking City 2 is a game that blends the hallmark Lovecraftian designs with survival
24:21horror and investigation.
24:23It has been in development for more than two years, and it's definitely been a challenge.
24:28The first game was a different genre and a different engine, and switching those for
24:32the sequel isn't exactly an easy process.
24:35But making a video game in a literal war zone has tested us in ways we never imagined before.
24:41But first things first.
24:42The Sinking City 2 is a third-person survival horror game that takes place in the iconic
24:50Lovecraftian city of Arkham.
24:53Unlike Oakmont from The Sinking City 1, Arkham is left behind by its residents, with only
24:59a few twisted minds remaining.
25:00It is a decaying labyrinth of flooded streets, crumbling mansions, and eerie silence.
25:07Our biggest priorities are atmosphere and discovery.
25:11Arkham is filled with environmental storytelling, hidden secrets, progression-altering paths to
25:17explore and investigate.
25:18While not open-world, it offers large areas that players can explore both by boat and on foot,
25:26and find mysteries in every corner of the map.
25:32In The Sinking City 2, we have rebuilt the combat from the ground up to deliver fun and
25:37satisfying gunplay.
25:39As you explore Arkham, you will face both iconic Lovecraftian creatures, as well as our own unique
25:44monstrosities that expand the Cthulhu mythos.
25:48Each enemy is designed with distinct behaviors to keep encounters dynamic.
25:53For example, Smashers will pounce and retreat to disrupt your positioning, while Slithers demand
25:59precision to conserve ammo.
26:01To further elevate the experience, our team designed a special Wound Body System that telegraphs
26:07each hit in clear and convincing ways, even though there's still a lot of work ahead.
26:14God Save Birmingham을 간단히 요약하자면, 물리 메커니즘을 더한 중세 좀비
26:20생존 시뮬레이션 게임입니다.
26:23저희는 좀비가 창궐한 14세기 버밍엄에서 플레이어 여러분만이 유일하게 살아남았을
26:29때의 경험을 최대한 현실적으로 구현하는 것을 목표로 게임을 만들고 있습니다.
26:35저희 팀은 프로젝트 존보이드에서 큰 영감을 받았고, 이를 저희가 좋아하는 중세시대에
26:40접목해보고 싶었고, 열정을 가지고 게임을 개발하고 있습니다.
26:45우선 팍스 이스트 빌드에서 아쉬운 점 중에 하나였던, 캐릭터가 울퉁불퉁한
26:50지면에 이동할 때 발생했던 덜컥거림을 개선했습니다.
26:55저희 팀은 캐릭터의 움직임을 유리하게 표현하기 위해 최신 캐릭터 애니메이팅
26:59기술인 모션 매칭 시스템을 도입했습니다.
27:02새 시스템과 캐릭터 지면발맞춤 같은 기존 캐릭터 애니메이션 기술을 통합하는데
27:08시간이 좀 필요해, 팍스 이스트 버전에서는 다소 아쉬운 모습으로 선을 보였고,
27:14많은 분들이 이 점을 지적해 주셨습니다.
27:16저희는 계속해서 캐릭터 애니메이팅 시스템을 증진시키며,
27:20게임 플레이의 다양화 및 플레이어 컨트롤 자유도를 더 높이려고 합니다.
27:25이번 버전에는 캐릭터가 점프 중 3반신이 여기에 걸렸을 때
27:30벽을 짓고 오르는 파쿠르 동작을 추가했습니다.
27:32도끼는 파괴력이 강하지만 잘못 사용했을 때 위험이 큰 무기입니다.
27:37강력한 내리치키로 좀비의 머리를 일격에 파괴할 수도 있고,
27:41강력한 행배기로 좀비의 양다리를 절단할 수도 있습니다.
27:45하지만 도끼날이 허공을 가른다면 캐릭터는 중심을 잃고 휘청이며 허점을 노출할 수 있고,
27:51나무 재질의 벽과 기둥에 도끼날이 박히면
27:54그것을 빼내는 데 시간을 소요해 위험에 처할 수도 있습니다.
27:59중세 시민들의 끼니를 책임졌던 대표적인 요리라고 하는데요.
28:03큰 솥에 물을 받아 각종 채소나 고기, 국물을 넣고 끓이는
28:08수트 형태의 요리이며, 끊임없이 재료를 넣고 꺼내 먹기를 반복했다고 합니다.
28:13포타주에 재료를 넣고 계속 끓이는 것으로 음식물의 부패를 막을 수 있기에,
28:18장기적 생존의 필수인 요리일 것입니다.
28:25대부분의 과정에 속는 것입니다.
28:28이 시각 세계였습니다.
28:30아멘은 우리의 멈축을 통해 기회가 안전을 통해 기회가 안전을 통해 주셨습니다.
28:35이 시각 세계였습니다.
28:38But you helped us make something greater than the fear and death that surrounded us.
28:50We found hope in each other.
28:53Help. Help. I'm surrounded. They're everywhere. There's way more than I was expecting.
29:02And even if we bought the other survivors just one more day,
29:07the sacrifice would be worth it.
29:13It would always be worth it.
29:30And that helped them find the courage to keep going.
29:35To fight on.
29:37When we needed it the most.
29:43When we needed it the most.
29:46I didn't know you well.
30:01But we'll keep your memory alive.
30:10Every sacrifice we make matters.
30:22And will never be forgotten.
30:24And will never be forgotten.
30:26And will never be forgotten.
30:27And will never be forgotten.
30:28And will never be forgotten.
30:29The flames can no longer fool me.
30:33Any other reality.
30:34I'm stuck somewhere between them.
30:35I'm stuck somewhere between them.
30:39I'm stuck somewhere between them.
30:40I'm stuck somewhere between them.
30:41I'm stuck somewhere between them.
30:45Dreams can no longer fool me.
30:55Neither reality.
30:58I'm stuck somewhere between them.
31:15Find that motherfucker dead or alive.
31:19Just bunch of corpses talking shit.
31:22We can't get too far. Be careful.
31:32Night-night.
31:34I lost touch with humanity and became the only god of this wreck.
31:58Grandpa, I can see why you were so cruel to me.
32:04Because this world has no mercy.
32:13All of this forest is watered by blood drops.
32:16So, I'm trying to give it more of that.
32:34I'm not so sure about this.
32:36It's up to the right, but!
32:39It's over time.
32:41It's up to try to be the right.
32:43Why do you change the life of your mind?
32:45If you want life and you take a rest out of it...
32:47Is it the right?
32:49If you want life and you're a sinner, you can't lose yourself!
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