#games #newgames #newgamesdemo #newgamestrailers #gameplay #funnygamemoments #randomgamemoments
#gamefails
#gamefails
Category
🎮️
GamingTranscript
00:00Got to admit, after 2023 the fighting game scene has been pretty quiet, and over the last couple
00:05of years the genre has looked pretty weak compared to previous generations. In 2026 the picture is
00:11finally changing, and in this video we'll go through the top new releases to look out for
00:15and break down the biggest updates in the world of fighting games. What's up guys, it's Braz and
00:21here we go! Legendary Sega Fighter is coming back to life. Officially, it is just new Virtua
00:29Fighter project, with Ryu Gagotoku Studio at the wheel and Richiro Yamada serving as producer of
00:35the comeback. In practice, they have already shown quite a bit. There was an in-engine clip in January,
00:40a short head-to-head bout at EVO 2025 in the summer, and at TGS 2025 they finally broke down the systems.
00:47There are two match rule sets, standard and uprising, and three new mechanics. Break and rush accumulates
00:53damage to the head, body, or legs, and lets you break a zone, with that status even carrying over
00:58into the next round. Stunner opens new follow-ups without excessive input fuss, and Flow Guard ties
01:04your defense to the pressure rhythm, so momentum can genuinely flip. Sega is officially silent about
01:10the engine, and does not name it on their pages. Roundups often mention UE5, and there have also
01:15been rumors about a modified Dragon engine, but Sega has not put that in writing. As of now, we have
01:21little information platform's date or release window are not announced, but judging by the direction
01:26there is a strong chance the game could arrive in 2026.
01:33Invincible VS goes into adapting the comic with no breaks at all. The official description calls it
01:38a 3v3 team fighter, where the entire arena works as a weapon. Characters throw each other through trains,
01:44skyscrapers and planes, and blood and torn limbs are built into regular gameplay instead of being hidden
01:50away in rare cutscenes. The roster is built around the key faces of the show — Mark, Omni-Man, Adam
01:56Eve, and other familiar characters, plus villains who are responsible for the roughest episodes in the
02:02series. The combat system revolves around instant tags and assists, three characters on a team,
02:08sharp switches during combos, and the ability to squeeze extra damage out of how you use the
02:12environment. The Steam page already lists offline and online modes, ranked matches, and the developers have
02:18now set April 30th, 2026, as the release date. They also put special emphasis on keeping the
02:24trademark brutality. The trailers already show hits that smear characters across the asphalt and
02:29camerawork that does not look away during the nastiest moments. Mature rating and the developers'
02:34clear warning about graphic violence make it feel like a project made specifically for Invincible's
02:39audience, not a neat, smoothed-out adaptation aimed at the widest possible crowd.
02:44Marvel Tocan Fighting Souls
02:48His ARC system works with a Marvel license and maximum freedom of action. The game bets on 4v14
02:54battles with a shared health bar for the entire squad, where the captain and supports constantly
02:59swap roles, and setups are built around four characters at once. At the core is Arxis's
03:04trademark anime style and accessible auto-combos familiar from Dragon Ball FighterZ, only now with
03:10Iron Man, Storm, Ghost Rider, Doctor Doom, and the rest of the comic heroes on screen. The project has
03:16already gone through closed beta twice, first in September, then in early December 2025. After the
03:22first beta players complained about the strange time-windowed session schedule, the second test ran as a
03:27continuous 72-hour window and let people calmly learn all eight available fighters. Reports from the floor
03:33say the system has become noticeably tighter, damage has been recalculated, and the windows for
03:38counterattacks feel fairer, although some participants complain about occasional dropped
03:42inputs. At an EVO panel, the developers directly stated that they plan to support the game for at
03:46least 10 years. For a fighting game, even of this scale, that is a serious statement. Alongside launch,
03:53they are shipping the first official Sony FlexStrike fight stick, tuned for Tocan and releasing in 2026.
03:59Avatar Legends the Fighting Game is a pure 1v1 anime-style arcade brawler, with fully hand-drawn
04:082D animation that closely follows the look of the original cartoon. The developers at Gameplay Group
04:14centered everything around their own flow system. Almost any action can be cancelled into a special
04:18flow state and continued into a combo if you manage the resource correctly, so under the simple
04:24controls there is a deep skeleton for players who like to grind out setups. From the very announcement,
04:28the game has been pitched with proprietary rollback netcode and full crossplay, with release planned
04:34for summer 2026. The first closed alpha already took place from December 5 to 7 as a limited test
04:40for North and South America and offered four playable characters. Press previews after the alpha highlight
04:45a fast-movement-heavy fighter with a surprisingly deep flow-based system, and note that online matches
04:50were running very smoothly for an early build. On Reddit and in FGC discussions, people keep praising the
04:56mechanical depth and the strength of the rollback netcode, calling out how crazy the movement options
05:01already look even with just these four characters. At the same time, early criticism points to fairly
05:07plain idle animations, and a need for a few more reliable anti-air options outside of Korra's uppercut,
05:13so there is still room for Polish. The team has also confirmed that a second global closed alpha test is planned.
05:192XKO is the same former Project L that Riot showed piece by piece at events for years and is now turning
05:28into a full-fledged entry point into the fighting game scene. It is a 2v2 tag fighter in the League of
05:34Legends universe, where any champion can act both as a point character and as an assist, and the whole
05:39system is built around fast swaps, delayed partner calls, and shared resources for the team. The model is
05:45declared as free-to-play with cosmetics and battle passes, no paid characters, and full crossplay
05:50between PC, PlayStation 5, and Xbox series. Riot has been taking early builds to big tournaments and
05:56closed tests for several years, tweaking the mechanics based on community feedback. Full release
06:01on consoles is planned for January 2026. While the PC version is already running in early access through
06:07Riot's own launcher, they also highlight the duo mode, where two players control one team from one side of
06:13the screen and very aggressively promoted rollback netcode. At the same time, Riot is tying 2XKO
06:19into its existing tournament infrastructure around League and Valorant, so the game is entering the
06:24genre with a ready-made competitive ecosystem from day one.
06:30Axe of Blood formally lands in the list of new fighting games, but in reality, it is a single-player
06:36cinematic beat-em-up with a focus on brutal hand-to-hand brawls and weapons. In its Steam description,
06:41the game is pitched as a revenge story, where the camera constantly jumps between close-ups and a
06:46wider view of the arena, and almost every string of attacks ends with a deliberately harsh finisher.
06:51The main focus here is how the combat feels. The developers show slowed-down hits, thick impact
06:57sounds, and animations that try to sell the weight of the weapons, not just the speed of entering
07:01combos. In the demo that is already available on Steam players, note that the controls take some
07:06getting used to, but under that you can feel a foundation closer to Sifu or modern God of War
07:12than to classic 1v1 arcade fighters. Release is planned for summer 2026 on PC, and for the genre,
07:19this is a rare example of an indie project that is built from the start as a cinematic action game.
07:25Lots of staged camera angles, dark environments, and a clear focus on the spectacle of violence.
07:30My Hero Academia All's Justice approaches the anime fighter theme from the other side.
07:38It is a 3v3 arena fighter tied to the final story arc of the manga. Bandai Namco has set the release
07:44for February 6, 2026, and an official materials directly says that the game covers the final war
07:50and brings several generations of heroes and villains together in one project. The system is
07:55built around three characters in a team with assists and joint super moves. The arenas are large,
08:01with destructible elements and noticeable verticality, and the visuals keep the familiar
08:05CL-shaded look of previous MHA games, only with more aggressive post-processing and effects on the
08:11level of the late seasons of the anime. Unlike older licensed titles, here they lean hard into story
08:16presentation. Cutscenes are tied to key episodes of the final act, not just to fan service matchups.
08:21The promo also mentions a reworked online component and updated combat logic for characters who
08:27change their abilities or forms in the final arc. Bandai Namco is positioning All's Justice as a kind
08:32of finale for the line of My Hero Academia fighters, rather than a routine spin-off release to support
08:38another anime season. For Mortal Kombat 1, the year 2026 is already about closing the cycle,
08:46not new faces. In May 2025, the definitive edition came out, which included the base game,
08:53the Kaus Reigns story expansion, both combat packs, and a set of cosmetics. In March of the same year,
08:59they added the T-1000 with Robert Patrick's likeness, and along with him the cameo fighter Madame Bo,
09:04who previously existed only as a story character. Soon after that, WB and Netherrealm made it official
09:10that Mortal Kombat 1 will not receive any more DLC characters or story chapters, only balance patches
09:17and technical fixes while the team focuses on its next project. In that context, most of the
09:22speculation about what comes next points to Injustice 3. Ed Boone has repeated in interviews
09:27that the studio loves the Injustice games, and that he would be surprised if they never went back to the
09:32series. The studio also has a long history of alternating Mortal Kombat and Injustice entries every few years,
09:38starting with MK9 and the first Injustice and continuing all the way up to MK1 in 2023.
09:45In 2025, several reports and data means around multiverses talked about Netherrealm's next big
09:50project being a DC fighter and mentioned Injustice 3 by name, though WB itself has not announced
09:57anything publicly. Looking at that rhythm of releases, getting Injustice 3 already in 2026 would
10:03be a very tight turnaround. It would need a reveal and full marketing campaign to start almost
10:08immediately. With Mortal Kombat 1 having launched in 2023 and Netherrealm's recent console projects
10:14tending to land roughly four years apart, a 2027 window for the next big game lines up more cleanly
10:21with how the studio has been working lately. Street Fighter VI is heading into 2026 already in veteran status
10:29for this generation. By November, the game had sold more than 6 million copies on all platforms,
10:35including the Switch 2 version that launched alongside the console. The third year of support
10:39is built around a character pass with four returning favorites, Sagat, Viper, Alex and Ingrid.
10:45Sagat arrived in summer 2025, Viper follows in autumn, and Alex and Ingrid land in 2026.
10:52Alex is slated for early spring, Ingrid for late spring. After Ingrid joins, the roster will grow to
10:5730 characters, in parallel the year 3 Ultimate Pass runs, which on top of the fighters themselves,
11:02includes new costumes, including full outfit three sets for all DLC characters, and at least one new
11:08stage. A separate marker of how SF6 lives on content is the Summer Outfit 4 pack with swimsuits,
11:14where Chun-Li effectively stole the show. After that pack dropped, online numbers jumped almost
11:20two-fold according to third-party trackers. Against this background year 3 does not look like
11:24leftover fan service, but like a clear rhythm of updates, new fighters, new looks, a stage,
11:30and the traditional big balance patches that Capcom ships together with DLC.
11:34Also, a Street Fighter movie has been announced for October 16,
11:382026, and you can already find the trailer on YouTube, but that is a whole different story.
11:46Here it is, the 2025 best fighting game at the Game Awards, Fatal Fury City of the Wolves.
11:52It launched in April 2025, and 2026 is looking just as busy for it.
11:57First, SNK closes out the first DLC season. Mr. Big, the classic boss from Art of Fighting,
12:03joins the roster on December 9, 2025, as the final character of Season Pass 1. He returns
12:10with his trademark batons tuned to the new Rev system and a noticeably older look with a gray
12:14beard, which early previews point out specifically. On top of that, SNK is betting hard on esports.
12:20At SNK World Championship 2025, the final City of the Wolves tournament had a prize pool of $2.5
12:27million, and champion Laggia walked away with $1.5 million. At that event, they also announced
12:33SNK World Championship 2026 with a total prize pool of $4.1 million across four titles,
12:41and City of the Wolves is again on that list. And to cap it off, they announced the second season
12:46of content. SNK has already confirmed that Season 2 starts in January 2026, with new characters and
12:52a major patch for the Rev system, so the game almost seamlessly moves from the first content cycle
12:57into the second. Dragon Ball Sparking Zero already stands on sheer scale. Bandai Namco has officially
13:06confirmed a roster of 208 playable characters counting all forms, and that is the biggest lineup in the
13:12history of Dragon Ball games, and one of the largest rosters in fighting games in general.
13:17For comparison, Budokai Tenkaichi 3 once prided itself on 161 fighters, Tobol 2 had around 200,
13:24and here the bar is pushed even higher. With that approach, DLC is basically inevitable,
13:28and Bandai has already said that the next wave of Addons will be fully revealed in January 2026.
13:34The first pack has already brought in characters from recent arcs and spin-offs, so it is natural to
13:39expect that the next ones will plug holes in the roster and pull in those who did
13:42not make it into the base game in time. In essence, Sparking Zero is a direct Tenkaichi
13:47successor. Free movement around the arenas, aerial battles, and a constant rain of beams and
13:53explosions. The devs clearly expect that thanks to the number of characters, the game will work as a
13:58kind of interactive Dragon Ball encyclopedia where old forms and the newest transformations live side by
14:04side. For 2026, it is one of the key releases for players who love huge rosters and are ready to
14:10spend weeks breaking down matchups. Guilty Gear Strive came out back in 2021, but Arc System Works
14:18clearly is not planning to let it go. At ArcRevo and other events, the studio announced a major
14:23version 2 update as the next stage of the game's life, with release in 2026. In the announcement,
14:29they'd directly call it a new phase and promise to change fundamental elements of the system,
14:33not just tweak numbers in the balance. The plan includes a new season of characters,
14:38reworked mechanics for the existing roster, and additional system tools, similar to how they
14:43previously introduced new options in Strive through Roman cancel changes. The game already
14:47gets regular patches and new fighters through season passes, but 2 is presented as the point
14:52where Strive moves into a second phase, with a refreshed metagame and an extended support horizon.
14:58For the scene, this means a new cycle of rethinking. Strive sits firmly in EVO lineups and other major
15:03tournaments, and the move to version 2 in 2026 will be the moment when old setups and tier lists become
15:09outdated and some characters gain new tools. Hit like and drop a comment about what you're playing
15:14right now and which releases or updates from this video you're actually waiting for. There are more
15:19videos about 2026 releases on the channel, so check those out as well.