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  • 3 weeks ago
Transcript
00:09Hello everyone I'm Anthony Gallegos creative director on Subnautica 2 and I'm here to talk
00:13to you today about the buddy system update is coming out tomorrow this is our 1.2 update
00:18it's been in large part directly driven by a lot of the feedback that we've gotten from you as part
00:23of our open development process and the first big feature that we're putting out with this is
00:28proximity voice chat hey there you are hello this is our first iteration of it so we hope that we
00:34get your feedback on it and tell us how we can improve on it as we go this is going
00:38to let you
00:38have an in-game voice chat option that you can do with your friends you'll be able to talk locally
00:43with each other and then as you get further away you'll hear it switch to sort of a radio sounding
00:47voice that'll progressively break up as you get further away up until a certain point where you
00:53can almost not hear me at all it's kind of cool I think it definitely adds to the tension of
00:59it and
01:00I look forward to letting you guys try that out and tell us what you think alongside the proximity
01:05voice chat for multiplayer we also have player emotes this is going to let you access a small
01:09menu of emotes that let you roll through a bunch of different emotions so you can you know cheer on
01:14your friends you know clap for them to tell them that you're happy with them or maybe that you're a
01:18little annoyed with them and you can also show that you're frustrated the thing that I think is
01:22the most exciting about these is actually the ways that people will use them out of context that I
01:27think will make for some really fun moments we also have inventory sharing so now you'll be able to walk
01:31up behind another player access their inventory the person whose inventories being accessed will get a
01:36little notification and this will allow you to quickly swap items between one another instead of
01:40having to like drop inventory items out in the world and have them pick it up we also have the
01:45player
01:45revives so if your friend gets downed whether it's by a smaller shark or maybe they run out of food
01:51and they die from that or they run out of oxygen there's going to be a timer that will elapse
01:56where you can swim out to them share some oxygen with them bring them back to life and sort of
02:00saves
02:00the day there's also going to be additional player characters that are being added this is two
02:05characters one is called grace the other one's called jegna and there's going to be them alongside
02:09two new suit colors to add which should help you know with a little bit more of the diversification
02:13of players when you're a multiplayer so you can still all look like the same character if you want
02:18that's something we support but we'd like to have more options for you and we will continue to roll
02:22out new options as we go through early access i will also have the tracking tag this is a short
02:27range
02:27beacon that you can throw out in the environment you can also put it inside an inventory like a floating
02:32locker a portable locker that way if you ever you know leave it somewhere in a cave you can find
02:36your
02:36way back to it without having to slowly search the environment also if you die holding a tracking tag or
02:41have
02:42one in your inventory it'll extend your black box signal far out this will help you and your friends
02:46find your black box so you can find the stuff that you left behind alongside this we're going to also
02:51be putting in improved HUD icons so this will make it so that all the icons will not be all
02:56at their
02:56full scale by default but if they'll shrink but when you mouse over them or you know move your view
03:02over
03:02them if you're playing on a controller after a half second or so they'll actually scale up and give you
03:06the
03:06full details of them this is really nice because when you get really further away from a region and you
03:11might
03:11have like six beacons you turn and look at it they're all really grouped together but this allows
03:15you to more precisely pick the one that you want to know the information for without it feeling so
03:19busy on the HUD alongside that we're also improving on pin recipes which means the UI should feel a little
03:24less confusing and we're also making improvements to the base builder tool this should help it make it a
03:28lot more clear when you can and can't build something and that's really just a chunk of the larger
03:34features that we're adding in the 1.2 buddy system update we're gonna have a ton of bug fixes and
03:39of course
03:39alongside all of this we're continuing to work on the EA2 update that's going to add the new region
03:44with the new story and new progression new vehicles all those things
03:54so we really can't say enough thank you so much for playing in early access and thank you for joining
03:58us in open development the whole reason that we do make games at unknown worlds in this way is because
04:04we think we make the best games possible when you participate in the development alongside us
04:09and I think that this update shows that we really want to listen and prioritize the things that our
04:14fans are asking for so again thank you so much please play the 1.2 update and let us know
04:20what you
04:20think and uh we'll see you soon captains
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