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  • hace 7 semanas
Zach Cregger habla de la nueva película de Resident Evil y su inspiración en los videojuegos de Capcom
Transcripción
00:00I happen to worship these Resident Evil games
00:02and pull a lot of inspiration from the experience of playing them.
00:05I try to keep the environment changing every seven or eight minutes,
00:09like the games, you know?
00:10You're always kind of moving into another level, as it were.
00:13The games always kind of have this progression
00:16where you start with a pistol, then you graduate to a shotgun.
00:18Dios mío.
00:19And then you graduate to a machine gun.
00:21Yeah!
00:22There's a lot of items from the games.
00:24He's constantly coming up against these padlocks
00:26that are stopping him from progressing.
00:28¿Por qué te descaptados?
00:30You won't be able to help but notice some of the healing spray cans
00:32and some of the green herbs.
00:34You find these typewriters periodically
00:36as you're moving through this world.
00:38This is an opportunity for me to be loyal to the games
00:41in spirit and in tone
00:43and build a story that just puts you in that scenario
00:46again and again and again with increasing stakes.

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