00:00As you go into Greece,
00:01essentially a buried city within a cavern,
00:04the history of how it got to be that
00:07is something fans get to experience while they play.
00:09Walking from the modern world into history,
00:12this is a way of showing that visually to the player.
00:20One of the cool things about Tomb Raider
00:22is that you travel all around the world,
00:24you're going to Greece,
00:25you're going to solve puzzles
00:26that are themed around Greek mythology.
00:28You're going to go to rooms that are themed around.
00:30You're going to see a lot more architecture
00:32than you're going to see something in Peru.
00:35A natural biome, caves, valleys, and waterfalls
00:39to massive acropolises and different dome structures
00:43that you can really only get from that Greek architecture.
00:46I'm really excited for Greece.
00:48It's one of my favorite levels.
00:50One of the reasons why is that
00:52it's very magnificent to look at.
00:54It definitely feels like there's a Grecian city
00:57that's hidden and that no one ever found,
01:00and you're the first, as Lara Croft, to find it.
01:02We wanted Greece to feel like a real hidden place
01:06you slowly uncover.
01:08One cohesive valley
01:09and hidden deserted city built into the mountains.
01:13The mythology of the world is very important to Tomb Raider.
01:18And if we are just doing ruins for the sake of ruins,
01:21it gets repetitive.
01:22So one of the things that Greece does it really well
01:25is we change the environment a lot as you progress.
01:28It is ruined, but it is themed around a deity
01:31or an important figure of that time.
01:33We've actually created an aesthetic that basically fuses
01:35an old Greek temple with more modern Byzantine elements
01:39to create something that feels very believable
01:41because we see this in the real world.
01:43Re-contextualization of Greek myths
01:47to make sure that it fits the lore,
01:49the fictional world that we build.
01:51But also we use, you know, the Greek myths,
01:54the architectures and everything there
01:56that will be familiar to the players, to the audience.
02:00And we take it and we re-contextualize it
02:03to be more connected with our story.
02:06The experience is intended to kind of charge you up
02:10and get you excited, but at the same time,
02:12also make you very curious about looking around
02:14and finding secrets within the world.
02:16Because at the end of the day, Lara is a,
02:19she's an archeologist.
02:20And so she always is hunting for things
02:22that others might miss.
02:24Greece is not accidental there.
02:26It has a purpose.
02:27It has an intention to be exactly Greece.
02:31This exactly ruins of, you know,
02:33St. Francis Folly Monastery and the underground city there.
02:37It's all connected right now
02:38because we took it and we adapted it.
02:41We changed it so every detail has a meaning right now.
02:45And it refers to something, to the story,
02:47and to make it coherent,
02:49to make the player feel that it's on purpose.
02:53There's clearly iconic locations that people know,
02:55St. Francis Folly being one of them.
02:57Our St. Francis Folly is going to be rooted in something
03:00that people can see in the real world.
03:02It's essentially an old Greek temple
03:04that has had layers built on top of it
03:06that lean more toward Byzantine era.
03:09That layers of history is something
03:11we always try to express in Tomb Raider experiences
03:15because that's part of the fun.
03:16When you go there, it's this massive hidden corridor
03:20going down with all those rooms and puzzles on the sides.
03:24And you have this feeling like this has been left alone
03:26for hundreds of years.
03:28But someone built it, it's massive, it's beautiful.
03:31And then, of course, iconic locations
03:33like the Midas Temple, which are basically reimagined
03:37and expressed in ways that I think everyone saw it
03:40in their head as being when they played the originals.
03:42We've included things like timed areas
03:45where you now have to move across a climbing section
03:48within a time to really give the feeling
03:51of a more dynamic environment.
03:54While we keep the overall feeling
03:57that the original Tomb Raider had quiet exploration,
04:00we start to punctuate it more in Greece
04:03with moments of frenzy to really offer variety
04:08in the feeling and the journey.
04:11We have two characters that are very different.
04:13Pierre Dupont is actually a guy whose main focus are money.
04:19He's kind of afraid of Lara.
04:21He knows he's not a match for her.
04:23And he doesn't care about anything connected with ancient history,
04:27artifacts, ruins, anything like that.
04:29A game, a performance, when they are talking to each other,
04:32taunting each other, Lara actually led Pierre to be in this game.
04:38Pierre is the Lara of another era.
04:42At one point, he was the best of the best.
04:45He was the person that people came to
04:46when they needed to find something that was impossible to locate.
04:49Now that Lara has started to come up,
04:51he's found his stature diminish a little bit.
04:55And so as a result, he's both impressed by Lara
04:58and maybe a little annoyed.
05:00He's a little litter bug, as the fans would say.
05:03He's been hired to keep an eye on Lara
05:05and help to find the pieces of the artifact that she's looking for.
05:08So you'll see him throughout the levels in Greece.
05:11And again, no one's really a match for Lara.
05:16There's some really, really incredible set pieces in Greece
05:20that I think fans are going to love seeing,
05:22as beautiful as they've ever looked.
05:24Every time I see a new area of Greece in particular,
05:28I'm just awestruck.
05:31It's incredible.
05:32How do you approach solving something that you've never seen before?
05:36Put your instincts to the test in Tomb Raider Legacy of Atlantis.
05:40Pre-order today.
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