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  • 7 hours ago
Take a look at the 'Why Hand Drawn' Featurette for Street Fighter, the upcoming action-fighting movie based on the hit video game series distributed by Paramount Pictures. Get the rundown on how the animated flashbacks in the film were brought to life in the live-action rendition of Street Fighter, in theaters on October 16.

Set in 1993, estranged Street Fighters Ryu and Ken Masters are thrown back into combat when the mysterious Chun-Li recruits them for the next World Warrior Tournament: a brutal clash of fists, fate, and fury. But behind this battle royale lies a deadly conspiracy that forces them to face off against each other and the demons of their past. And if they don’t, it’s GAME OVER!

Street Fighter stars Noah Centineo, Andrew Koji, Callina Liang, Joe “Roman Reigns” Anoai, David Dastmalchian, Cody Rhodes, Andrew Schulz, Orville Peck, Curtis "50 Cent" Jackson, Jason Momoa, and more. The film is directed by Kitao Sakurai and produced by Mary Parent, Cale Boyter, Jason Momoa, Takayuki Nakayama, and Stefan Makhoul.

Street Fighter is in theaters on October 16.
Transcript
00:00A unique aspect to Street Fighter the movie is all of our flashback sequences
00:05where we see Ken and Ryu growing up and their past. Those are all told through
00:09traditional hand-drawn 90s style animation.
00:17I was actually born in Japan and spent my childhood between Japan and America.
00:22So Street Fighter was like a bridge between Japanese culture and American culture.
00:25You know, it connected really deeply to manga and anime that I was watching and reading.
00:30As a kid, Akira, Ghost in the Shell, Dragon Ball Z.
00:34So our use of animation in this film is really an homage to anime and the true spirit of the
00:39game.
00:42To live is to fight.
00:45It was important to work with an animation team that honored that lineage of animation storytelling.
00:51I had known of Titmouse for a long time, knowing how much they care about anime
00:55and how much they care about the process of hand-drawn animation.
00:59What we're doing is trying to take his directing language,
01:03the scope and the intensity in the live-action,
01:05and fusing it within the 90s anime context and style.
01:08Every line, every shape, someone has to draw the same way we would do cell animation.
01:13Just because that gives us a lot more energy.
01:35The character design is based off our actors and the sequences based off choreography of our action choreographer.
01:43We want Ken and Ryu to see it as well.
01:45The development in their relationship, but also let the animation speak for itself.
01:50Full display of the powers in all the ways we can make them textural and feel emotional.
01:55I just love the animated sequences so much.
01:58There's just this really special magical feeling.
02:01While also respecting the video game.

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