Skip to playerSkip to main content
  • 1 day ago
About This Game


A tale of emotion versus reason…

In Tales of Berseria, players embark on a journey of self-discovery as they assume the role of Velvet, a young woman whose once kind demeanor has been replaced and overcome with a festering anger and hatred after a traumatic experience three years prior to the events within Tales of Berseria. Velvet will join a crew of pirates as they sail across the sea and visit the many islands that make up the sacred kingdom of Midgand in an all-new adventure developed by the celebrated team behind the Tales of series. Veteran Tales of character designer Mutsumi Inomata has personally designed Velvet and famous Japanese animation studio, ufotable, returns to animate the game’s breathtaking cutscenes; delivering truly epic and emotional storytelling in their unique style.
Transcript
00:00We need to get through here while it's still nighttime.
00:03The perfect place for prognostication.
00:06Eeny, teeny, spiny crow, which way, which way shall we go?
00:14Mogilu.
00:16Oh, verily the icy glare of death.
00:20Boy, which way do you think is best?
00:24I...
00:27Uh...
00:30There must be a way up somewhere. Let's find it.
00:36Uh...
00:43So, Mogilu, which way to the worship hall?
00:46Hmm, which way indeed?
00:48I asked you a question.
00:50I told you I've been here before, but I never said I was an expert.
00:54And I said we'd dump you if you started to annoy me.
00:58Dump me?
01:00Then you'll need to look for a trash can first.
01:03I'm the fool for even trying to hold a conversation with you.
01:07That's the spirit.
01:08Loosen up those shoulders, and the way forward ought to make itself plain.
01:12So, I want to see you again.
01:14Good night.
01:14Welcome.
01:15As soon as you have, remember...
01:17As soon as you left me and I'm old enough...
01:17And I have that, this one must be 2016.

Recommended