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  • 2 days ago
Jack Monahan, Lead Artist for Brigador Killers, explains why the game deliberately avoids moralizing narratives. He contrasts this approach with games like Spec Ops: The Line, arguing that compelling gameplay systems, inspired by 90s classics, offer a more meaningful experience than a scripted morality tale.
Transcript
00:00We were not interested in morality systems.
00:02We were not interested in this sort of violence is bad narrative.
00:06I think Spec Off the Blind is a great game,
00:08but the infamous white phosphorus scene is saying,
00:12look what you did, and I go, I didn't do that.
00:14You did that.
00:15I'm just playing the role that you gave me.
00:17The 90s PC classics often taught really special things,
00:22but not because the story said, wow, violence is bad.
00:25The original XCOM was my education in saving the world
00:31probably means selling a lot of alien corpses under the table.
00:35I don't think moralizing makes for a good story,
00:38and I don't think they make for good games.
00:40I think interesting systems tell you
00:43and possibly teach you a lot more than a story is going to.

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