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00:00Chaque nouvelle aventure que vous étiez sur dans le monde de Warcraft
00:04a commencé ici.
00:06Avant de votre race, avant de votre classe, avant de votre nom,
00:10vous choisissiez un realm.
00:12Et dans WoW Forever, c'est gone.
00:15C'est la façon dont vous allez commencer votre voyage en cours.
00:18Nous allons parler de cette change,
00:20et pourquoi c'est important.
00:22La plus grande question que l'équipe a demandé
00:24quand on a re-designé cette screen, c'est simple.
00:27Comment nous laisser autant de gens jouer ensemble?
00:30La réponse était à remplacer la liste de realm
00:32avec une décision qui m'intéresse beaucoup plus.
00:35Not où vous jouez, mais comment vous jouez.
00:39Instead de choisir une liste longues de noms,
00:42vous choisissez un set de règles.
00:44PvE, PvP, RP, ou Hardcore quand ça commence.
00:48Réalms ont toujours été part de WoW's Identité.
00:51Votre realm décide votre auction house,
00:53votre guild options, et qui vous pouvez raid avec.
00:56C'est aussi décide qui vous ne pouvez pas jouer avec.
00:59Réalms construit fortes communautés,
01:01et WoW Forever n'est pas essayé de perdre ce sens.
01:04Mais dans ce système,
01:05les joueurs tendent à graviter
01:06vers le plus haut de population realms,
01:09même si c'est évident de passer un realm
01:11qui s'intéresse plus à leur style.
01:13Le goal ici n'est pas de construire une grande serveuse.
01:16C'est de laisser les joueurs de joueurs
01:18connecter en jeu plus facilement.
01:20Si vous voulez jouer par les mêmes règles,
01:23vous devez pouvoir jouer ensemble.
01:25Donc, plutôt que de choisir la serveur
01:27avec les mêmes joueurs de joueurs,
01:28ou les joueurs de joueurs,
01:30vous choisissez le genre de monde que vous voulez vivre.
01:33C'est ce que c'est ce que c'est fait.
01:36C'est de répondre à PVE et vous obtenez la regle d'outdoor-el à toutes les fois.
01:42Et en même temps, vous obtenez la regle d'outdoor-el.
01:44Et comme avant, vous n'avez pas deふour,
01:47vous n'avez pas d'un lien entre les deux
01:48based on how you feel that day that permanence is deliberate pvp only works when everyone who enters
01:54that world accepts the same rules if a player could switch danger off whenever a fight became
02:00inconvenient the outdoor world would stop feeling like a shared pvp environment it could become an
02:06optional activity instead of the core logic every player agrees to the restriction is what makes
02:13the choice mean something rule sets connect more players they don't dissolve the war the tension
02:21between alliance and horde is core to what makes azeroth feel like azeroth and forever preserves it
02:28that means no cross-faction parties raids guilds or battleground teams your orc is still not grouping
02:35with your friend's night elf the outdoor world isn't the only thing separated by rule set your
02:41economy your auction houses access and social structures like guilds are all locked within it
02:47any pve player can trade with any other pve player in their region any pvp player can trade with any
02:53other pvp player but those economies never mix think about what it takes to farm resources under
03:00each rule set a pve player mining ore is having a very different experience from a pvp player risking
03:07an ambush to reach the same node each rule sets economy should reflect the world those items
03:13were earned in there's one more rule set restriction people are going to have opinions on under pvp your
03:19faction choice applies across your entire regional pvp rule set roll an orc under pvp and every pvp character
03:27you create from then on will be horde there is no second pvp space where you can play the other
03:33side
03:34that's strict on purpose the pvp world depends on faction balance and the new structure gives the
03:41team a chance to protect that balance from day one in the past one faction would grow to outnumber the
03:47other and pvp servers started to feel one-sided that's why forever introduces temporary restrictions
03:55on character creation when imbalance starts to affect the player experience it extends the boundary
04:01lines classic players already live within adjustments will be made with as little impact on individual
04:06players as possible when keeping the overall pvp experience strong hardcore characters exist in
04:13their own isolated environment they don't mix with pve pvp or rp previously hardcore players could only
04:21return to pve after death in forever a fallen character can be sent to any of the three non-hardcore
04:29rule sets you can't transfer a dead horde character into the pvp rule set if you already have alliance
04:35characters there the faction rule still holds keep in mind that hardcore won't be available at launch
04:42so you have plenty of time to settle into the other rule sets and master your class role players get
04:48their own outdoor world same as the others rp players won't share their outdoor zone copies with pve
04:55or pvp players who aren't there to role play that protects the immersion for the people who want
05:01it without affecting anyone else or softening the rp experience but players who want combat to become
05:07part of their story can still flag themselves for pvp so forever is more connected and it also comes with
05:15more friction more people available for dungeons raids and battlegrounds harder boundaries around pvp
05:21factions and economies the point is to give players access to a much larger community without making
05:29every character feel interchangeable you choose the kind of world you want to inhabit forever handles the rest
05:52you want to inhabit a couple of times are in special teams where we try to maintainений where we're going
05:55to happen
05:55you're going to be the only one which is more connected to the time we're going to keep the options
05:55you're going to be able to see them Alex showed here as it's a successful one that has been better
05:55you're going to make the opportunity to manage to move out with a different type of world

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