00:08So the first question is, which technologies are you developing at ILM to make the movies
00:15more and more enjoyable for people?
00:18There are a ton of different projects going on at ILM right now to make our visual effects
00:23more believable and more authentic for the audience.
00:27An example of that is the work that we showed last year.
00:31We did a computer enhanced, a whole bunch of different computer enhanced sequences,
00:38but especially in the area of faces and animation technology.
00:43When we need to digitally enhance a CG character for something like a Star Wars film,
00:50we want to have as much detail as possible.
00:52We want the muscles to work correctly.
00:53We want the eyes to work correctly.
00:54We want all that to be as believable as possible, whether it's an alien or something more realistic
00:59that you might see in any film.
01:02So we're doing a lot of work in the area of facial capture and human performances right now.
01:07Thank you.
01:08You worked both on animation and live-action movies.
01:12How is CGI different in these two kinds of movies?
01:17When you're working on an animated film, you really, in my opinion, you want to embrace the medium as much
01:23as possible.
01:24So you want to come up with a style for the film that is consistent, that is self-consistent,
01:31but also the style of the film should support the filmmaking itself,
01:35whatever the storytelling that the filmmaker is looking to say.
01:41On a live-action film, generally, you're always looking for believability as one of the early things,
01:45at least for most films.
01:46So you don't have as much flexibility as to the style,
01:49but you want to use all that effort that you use in animation to figure out the style,
01:53and you want to use that towards finding the right combination of practical and physical
02:00and computer-generated effects to pull off the whole illusion.