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00:00Wait, do you guys mean Skid McMarks?
00:03Yeah, Skid couldn't make it, so we're here to, you know, fill in for it.
00:07Guess we'll see about that.
00:09Welcome to MojoPlays, and today we're resisting the urge to throw our controllers against the wall
00:14as we revisit some of the most unfairly frustrating sections in some of our favorite PS2 games.
00:22Woosah, woosah.
00:24You're the talk of the town, Jack. You give the people hope. How pathetic.
00:28Before we continue, be sure to subscribe to our channel and ring the bell to get notified about our latest
00:34videos.
00:37Rubberbanding AI, Burnout 3 Takedown
00:46Burnout 3 delivers all the exhilarating crashes and high-speed chaos players could want,
00:52until the rubberbanding AI decides to ruin your perfect run at the last second.
00:57Opponents magically speed up to pass you near the finish, while traffic feels scripted to cause spectacular but unwanted crashes.
01:06Winning often requires flawless lines and takedowns with zero forgiveness for the chaos the game otherwise celebrates.
01:13The rest of the game lets you enjoy destructive freedom and satisfying boosts, but these races turn that fun into
01:20teeth-grinding frustration.
01:22It's the kind of artificial difficulty that makes you question if the AI signed a contract to troll players specifically.
01:29Burnout's signature spectacle gets undermined by opponents that refuse to lose fairly.
01:34These moments highlight how even the kings of arcade racing can occasionally play dirty with their rubberbanding tricks designed to
01:41make the game feel challenging.
02:02The sequel to Jak and Daxter amped up the darker tone and open-world action beautifully,
02:08right up until the Zoomer missions expose the game's floaty physics and hyper-aggressive AI traffic that feel intentionally punishing.
02:16Poor checkpoint design means crashing or missing even one forces you back through long segments,
02:22turning what should be fun vehicle sections into exercises in repetition and rage.
02:27The rest of the game lets you explore Haven City with satisfying gunplay and platforming,
02:32but these races demand perfect lines through absolute chaos with almost no room for error or recovery.
02:38The handling makes every near-miss feel like the game is actively rooting against you.
02:43Jak and Daxter's adventure deserve better than these vehicular headaches that kill all momentum stone dead.
02:49It's like the developers took the charm and replaced it with targeted spite.
02:53These missions remain notorious for transforming excitement into frustration faster than a spectacularly bad Zoomer wipeout.
03:01Hey! What about me? I helped get us here!
03:04Do you want to drive?
03:05Against that crazy loon arrow?
03:07No way!
03:08You got the handlebars, brother!
03:10And you'd better keep us alive or I will never speak to you again!
03:13Obviously.
03:14Escorting Emma Emmerich.
03:15Metal Gear Solid 2 Sons of Liberty.
03:18I'm getting you out of here.
03:20Get me out?
03:21You're lying.
03:23Where are you taking me this time?
03:24What are you talking about?
03:26I'm here to help!
03:27Hideo Kojima's follow-up to Metal Gear Solid builds masterful stealth tension and narrative surprises
03:32until these particular sequences hit like a poorly placed plot twist.
03:37Escorting the fragile Emma turns into pure frustration as her painfully slow movement,
03:42unreliable AI that wanders into danger or gets stuck,
03:46and limited visibility make protecting her feel impossible.
03:49One wrong step or delayed reaction leads to instant failure and long reloads with stingy checkpoints.
03:56The underwater sections compound the misery with sluggish finicky controls,
04:00strict oxygen management, and sudden ambush risks that offer almost no margin for error.
04:05To top it all off, the final sniping section ends with Emma dying no matter how perfectly you play,
04:11robbing you of any sense of agency after all the aggravation.
04:15The rest of the game rewards patient sneaking and clever gadget use beautifully,
04:19but here, the design prioritizes raw tension over basic fairness,
04:24turning story moments into tedious endurance tests.
04:27Emma! Emma!
04:32Answer me!
04:37The Flying Colossi Shadow of the Colossus
04:41Shadow of the Colossus delivers some of gaming's most majestic, emotionally charged boss battles,
04:55until the Flying Colossi turned graceful giant slaying into pure aggravation.
05:00Awkward camera angles constantly hide grip points and weak spots during climbs,
05:05while stamina drains rapidly with minimal recovery windows.
05:08One mistimed jump or obscured visual cue sends you plummeting,
05:12often forcing a complete sequence restart from the ground.
05:16The rest of the game lets you wander vast beautiful landscapes with wonder and purpose,
05:20yet these encounters feel more broken than brilliantly challenging due to finicky controls and camera woes.
05:26Wander's tragic journey of beauty gets interrupted by frustration that undercuts the poetic atmosphere,
05:32and it's like the colossi decided to fight dirty by exploiting technical limitations.
05:37The Flying Fights remain infamous for turning epic poetry into repeated controller-gripping rage.
05:49Tyrant T-078
05:51Resident Evil Code Veronica X
06:04Claire's first solo outing Code Veronica X builds excellent tense survival horror,
06:09until the Tyrant T-078 encounter turns resource management into a nightmare with almost no margin for error.
06:17Extremely limited space and tight ammo economy mean one wrong decision spelt disaster in the cramped arena.
06:24Without the precise combo of BOW gas rounds, acid rounds, and perfect crate timing,
06:30the fight becomes nearly impossible on standard resources.
06:33The rest of the game balances exploration and scares reasonably well,
06:37but this boss feels like a deliberate gate designed to punish anyone who didn't hoard items perfectly.
06:43It shifts the experience from atmospheric horror to infuriating trial and error that breaks the careful pacing.
06:49Claire and Steve deserved a fairer shot against this bullet-sponge menace,
06:53and the encounter stands as a stark example of how survival horror can occasionally veer into sadistic territory.
06:59Tyrant T-078 remains one of the PS2's most notorious get-good-or-restart moments.
07:14Looking for something a bit more calming after reliving your frustrating childhood memories?
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07:24Scan the QR code on screen to join us live for non-stop fun.
07:28License Tests – Gran Turismo 4
07:31Gran Turismo 4 rewards patient driving and mechanical understanding throughout its massive career
07:37until the license tests arrive like final exams from hell.
07:41Many demand near-perfect lap times and racing lines with harsh penalties for even the tiniest of errors.
07:47What feels like genuine skill-building elsewhere turns into pure trial-and-error grinding here,
07:53where one minor mistake resets everything and tests your sanity instead.
07:57The rest of the game lets you enjoy stunning tracks and deep car customization at your own pace,
08:03but these tests require robotic precision that punishes any hint of human imperfection.
08:08It's the simulation equivalent of a pop quiz designed by someone who hates fun.
08:13Players chasing realistic racing thrills often get stuck in repetitive frustration loops that make
08:18the rest of GT4's incredible depth shine even brighter by contrast.
08:22These license hurdles remain legendary gatekeepers that separate casual drivers from those willing to
08:28suffer for their virtual credentials.
08:30Hoverboard Races – Ratchet & Clank
08:32Welcome to the Hovercon Intergalactic Hoverboard Competition!
08:36Captain Quark's giving away a brand-new Platinum Zoomerator to the winner of this competition.
08:40Ratchet & Clank's breezy and joyful vibe filled with gadget mayhem and platforming hits a wall of
08:46frustration as those damned hoverboard races reveal a much meaner side. Poor collision detection and
08:52slippery vehicle handling turn exciting speed into repeated disasters. One slight bump sends you flying
08:58off course with almost no recovery chance, and failures boot you to the back of the pack with no chance
09:04of recovery.
09:05The rest of the game lets you blast enemies and explore with player freedom. But these DM races demand
09:10pixel-perfect precision with zero mercy for mistakes. It's like the developers took all the charm and
09:16replaced it with a personal grudge. The lack of forgiveness makes them feel even more like
09:21punishment than fun diversions in an otherwise delightful adventure. Ratchet & Clank deserve better than
09:27these track tantrums that kill the series' signature playful energy, dead.
09:31Hi folks! Captain Quark here! It is my distinct pleasure to introduce this year's Hovercon
09:36Intergalactic Champions! Let's give it up for newcomers! Ratchet & Clank.
09:42Coin Puzzle, Silent Hill 2.
09:44She is dead? Don't worry. I'm not crazy. At least, I don't think so.
09:53Silent Hill 2 masterfully weaves psychological dread and haunting atmosphere until the coin puzzle stops you
10:00dead like a sudden wall of fog. Placing coins in a specific order based on obscure lore references
10:06feels less like clever integration and more like an unhelpful ghost homework assignment.
10:11The rest of the game lets exploration and tense combat flow naturally through its nightmarish world,
10:16but this puzzle demands digging into deep item descriptions and town history with minimal guidance.
10:22One wrong sequence resets your progress, forcing more foggy wandering while you wonder what vital
10:28clue you missed. It transforms immersive survival horror into a frustrating scavenger hunt complete
10:34with emotional damage. The puzzle stands out as a baffling roadblock in an otherwise brilliantly
10:40paced descent into madness that occasionally crosses from unsettling into outright unfair territory that tests
10:46patience more than wits. I'm not even from this town. I just... I just...
10:53The Water Trap, Onimusha Warlords. Is there a way you can get out of there?
11:06Samonosuke, wait there. I will help you. Resident Evil's samurai cousin Onimusha flows with stylish
11:12demon slaying elegance until the water trap puzzle arrives to grind everything to a frustrating halt.
11:18Sliding panels on a grid to create paths or drain rising water sounds pretty straightforward until
11:23strict timing, cryptic visual cues, and zero helpful feedback kick in hard. One wrong configuration and
11:30the trap resets or activates with punishing consequences. The rest of the game rewards your
11:35samurai reflexes and clever problem solving, whereas this one feels like it was designed by a sadistic riddle
11:41master with a stopwatch. With no clear indication of the correct setup, the sequence turns into
11:46endless trial and error that kills all momentum dead. Players expecting consistent samurai action
11:52instead receive a masterclass and cryptic annoyance that makes the rest of the game's graceful combat
11:57look even sweeter by comparison. This trap remains one of the PS2's most notorious momentum killers.
12:09Hades, god of war. And Kratos fell into the underworld, the river sticks beckoning below. The current's
12:17strong enough to carry even the strongest mortal to his eternal resting place. Kratos had been carving
12:23through Greek legends like a hot knife through mythology when that infamous Hades gauntlet decided to throw the
12:29ultimate cheap shot, and even the devs later admitted the section wasn't properly tested or balanced.
12:35Suddenly, your usual combo-flowing rage-fueled god-slaying turns into a brutal test of spike traps,
12:41awkward platforming with terrible camera angles, and enemy waves that punish every slight hesitation.
12:47The rest of the game lets you feel like an unstoppable spartan warrior, but here you're reduced to a
12:52very angry pinball bouncing between instant death pits. One mistimed jump, or blocked attack,
12:58sends you plummeting with zero forgiveness or recovery. It's the kind of difficulty spike that
13:03makes you question if the developers secretly resented players after all the fun they've been
13:07delivering. Kratos deserved far better than this underworld headache that disrupts his epic flow of
13:13vengeance.
13:13Ah, Kratos. And not a moment too soon. I only finished digging just a moment ago.
13:21Which moment in your favorite PS2 game challenged your patience more than your gaming skills? Share your
13:27frustrations in the comments. Did you enjoy this video? Check out these other clips from Mojo Plays,
13:32and be sure to subscribe and ring the bell to be notified about our latest videos.
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