00:00i'm a filmmaker myself so i said okay let's do one style filmmaking and the other one like a
00:05retro game but the why i didn't know until later and it was that the shocking you know how how
00:12it
00:12shocks you to to change the perspective and also it gives you a different perspective and you know
00:18you're seeing a pixel art game with the the characters don't have a face even and suddenly
00:24you have you see an actress and a real place and cinematic music shadows darkness and it changed
00:31it is it's almost like going from a cartoon to a horror movie so the contrast is so big that
00:38it
00:38was really hard and i think one of the big points of this approach andres's approach was not to just
00:43have cut scenes for cutscene's sake not like the cutscene ends in a phase to black and the characters
00:48in a new environment like as you'll see in the game when a cutscene ends like it throws you right
00:52back into the action like a monster could be coming at you in or coming at a character in live
00:57action
00:57the cutscene ends and boom you got to fight that monster like immediately and so his approach is
01:03unique in that it's like very seamlessly woven into the game and you never know when a cutscene is
01:09going to start it's almost always like it's always a surprise and it's always a surprise like when it
01:13ends and now you have to like jump back in and survive
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