00:00So at the risk of sounding like the guy who's only seen Boss Baby, I'm getting a lot of Max
00:03Payne 3
00:04vibes from Grand Theft Auto 6. Rockstar may be on my enemies list for snubbing the PC with so many
00:09of its releases, but it did make one game that'll be forever close to my heart in Max Payne 3.
00:14I
00:15think it's the sunny glam of not-Miami high-rises rhyming with Sao Paulo in Max Payne 3, and one
00:20of the first things we see in Grand Theft Auto 6's Netflix trailer is a security detail gone wrong
00:25mission that echoes the early story beats of Rockstar's 2012 shooter. That's what's kind of
00:29giving me the vibes. Plus, we are getting a classic bullet time meter, like the one popularized by
00:34Rockstar and Remedy's Gunsling and Detective. Basically, the clues are adding up, and Max Payne
00:394 is confirmed. Even if not, all of that is to say that I have a new hyperfixation wish for
00:45Grand
00:45Theft Auto 6, that it bring back the slow-mo shooty dive from Max Payne 3. I'm pretty sure that's
00:51its
00:51technical term. In addition to popping bullet time like normal, Max Payne 3 gave you this omnidirectional
00:56dive move that would activate slow-mo whenever you used it, resulting in what is still probably
01:01some of my favorite gunplay in any video game. Let me flop around on the floor blasting with
01:05both hands. It's sick as hell. I think it would slop well into the shooting Rockstar's
01:09already shown off, which otherwise looks like some fairly standard stomp and pop cover stuff
01:14and could maybe use a little zhuzhing up. And for me, personally, all sins could be forgiven
01:20in return for the Max Payne 3 shooting dive, even if I won't experience it on PC until like
01:25the 2040s.