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  • 1 hour ago
This video breaks down all the key features of the new Steam Frame VR headset. Learn about its balanced design, binocular overlap, standalone performance, and how it streams games seamlessly from your PC.
Transcript
00:00This is the Steam Frame, Valve's new VR headset that starts at $1,059 and I've been testing it
00:05for the past three weeks so here are my first thoughts. First off, the comfort on this thing
00:09is exceptional. It is very well balanced between the front and the back. You've got the core module
00:14at the front here that has its own processor in it, RAM, SSD and the optics pancake lenses and
00:20on the back you have the battery. So if you're used to the Quest 3 then the optics on the
00:23Steam
00:23Frame are going to be pretty familiar and that is a bit of a tougher sell when the Quest 3
00:27is quite
00:27a lot cheaper. One thing it does have going for it though is a high level of binocular overlap. I
00:32mentioned it about 77%. This is the amount of the image that is shared between both screens on the
00:37headset and so the higher it is the less eye strain you get generally while playing. So Valve is rolling
00:42out SteamOS on the Steam Frame. It's actually made an ARM compatible version especially for this
00:47device. You wouldn't really tell the difference to be honest because once you put it on your head
00:49it is very much just Steam. Though you can decide between whether to play the game on the headset
00:55itself using the Qualcomm Snapdragon 8 Gen 3 chip inside it or streamed from your gaming PC using
01:01a small wireless adapter which has its own dedicated 6 gigahertz connection to an antenna on the Steam
01:07Frame. That's definitely the best way to play. The battery life is improved. It's about two hours
01:12versus one hour of standalone play and the quality is absolutely fantastic. It uses something called
01:17foveated streaming which with the eye tracking built into the Steam Frame means it doesn't have to
01:21use as much bandwidth over that wireless connection. The quality is great and you don't
01:25really notice that your peripheral vision is actually lower quality. But you could play a game
01:29directly on the Steam Frame's own processor. You could install an ARM native game through Steam and
01:34then it'll just run as it should in an APK file format or you could install a normal VR game
01:39on here
01:39and it will use a thing called FEX to translate that to run on the ARM hardware in here. And
01:44that does
01:45have a bit of a performance hit and you do notice a bit of a quality dip by running it
01:48on the Steam
01:49Frame itself but it is a little bit more flexibility for Valve's new VR headset compared to its last
01:54gen Valve Index. One of the Steam Frame's strongest features is the tracking is excellent. Not just the
02:00controller tracking, the play space tracking. Once I set up the play space around me I just don't have
02:05to bother with it ever again. I mean if the headset runs out of battery or I leave it on
02:09the floor
02:10it's always pretty much bang on exactly where I left it. The one downside is the charging is a little
02:15bit
02:15slow it can take a couple of hours to fully charge the battery and that means you are just sort
02:19of sat
02:19twiddling your thumbs hoping for it to come back. Overall I do think it's the best all-around VR
02:23headset right now especially for PC VR fans though the price definitely has been hurt by the memory
02:29crisis but the same could be said for pretty much every Valve launch this year so tell us what you
02:34think
02:34in the comments.

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