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  • 8 hours ago
Remedy Entertainment is known for its surreal world-building, and Control Resonant is no exception. This review explores the game's finest talents, from its uncanny hellscapes to its powerful human performances, while also critiquing its lackluster and repetitive combat system.
Transcript
00:00In the opening minutes of Control Resonant, Dylan Faden, prototypical sad boy, perpetually
00:04kicked puppy, and regretful mass murderer is stabbed awake from a seven-year coma and thrust
00:10into a metaphysical war between cosmic forces. His psychokinetic superhero sister has disappeared,
00:15leaving the Federal Bureau of Control directorless, outgunned, and forced to rely on a man who once
00:19killed hundreds of its staff to confront the cataclysm of interdimensional forces,
00:23violently reshaping Manhattan into a labyrinth of silly shapes. Dylan and the FBC might be
00:28going through it, but Remedy is flexing all its finest talents, sculpting uncanny hellscapes,
00:33placing tactical red actions in bureaucratic lore collectibles, and capturing powerfully
00:37human performances in circumstances beyond human comprehension. Unfortunately, melee combat
00:42isn't on that list of strong suits, and Resonant's open world expects you to do a lot of it.
00:46While it should be cool to play a guy who can throw rocks with his brain and has a stick
00:50that
00:50can be infinite swords, Resonant commits the cardinal sin of action design. Its basic attacks
00:55don't have the juice. Instead, Dylan has to pile on temporary damage bonuses, granted most easily
00:59by staggering and executing lesser enemies, to make swinging his magical mystery club worthwhile.
01:05As a result, all fights boil down to the same binary process. Either you've stacked enough
01:09damage buffs that hitting a heavy enemy will accomplish something, or you can spend your
01:12time whittling away at its health bar until you get a chance to set yourself up properly.
01:16If that's not a compelling pitch, I have bad news. You'll be doing it for dozens of hours.
01:21Luckily, if you're a sicko for Remedy's brand of surreal worldbuilding, there's still plenty
01:25of cursed objects and warped geometry to enjoy. Otherwise, it's going to be a slog.
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