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  • 5 hours ago
Get our quick, 60-second take on Fire Emblem: Fortune's Weave. This ambitious entry builds on Three Houses' structure with a grander epic, but does a mire of busywork and confusing mechanics hold it back from greatness?
Transcript
00:00Fire Emblem is no stranger to epic narratives with diverging paths that span generations,
00:06whether that's with one or multiple protagonists. Fortune's Weed builds on Three Houses' multi-path
00:12structure as an even grander and more ambitious epic, with a gripping story and engaging battles
00:18that could shine brighter were it not for the myriad busywork dragging down its momentum.
00:23The protagonists' paths and mechanics are genuinely unique and compelling. The deep
00:28tactical battles are generally great, with scenarios that get increasingly dastardly,
00:33but they do have flaws. The turn-based system can be confusing, convoluted and overstretched,
00:39with the infinite rewinding becoming a tactical crutch, and the mini dungeon command battles
00:44sometimes feel very skippable. On top of that, you also have to keep an eye on the calendar,
00:49with many side activities having a limit that refreshes every week. Want to spend more time
00:53bonding with your allies or training up their combat skills? You're going to have to kill time out in
00:57the world until a week passes. That also then limits exploration, in case you venture too far
01:03and miss an all-important dinner date. The web of different resources can feel exhausting to
01:09navigate. Fire Emblem Fortune's Weed has such grand scope and ambition that it might have been the
01:14series high, were it not for the mire of busywork that persists through to the endgame. Yet when I
01:20land a killing blow that ends a grueling battle in triumph, it compels me to push forward to see this
01:25rich tactical tapestry in full.

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