Skip to playerSkip to main content
  • 2 hours ago
Horde Siege offers a fresh take on the classic Gears formula, blending the familiar with the new. This preview dives into the open map design and the dynamic firefights that occur when squads converge, but also discusses moments where the action can feel less evolved.
Transcript
00:00Gears of War E-Day's newest mode, Horde Siege, at times feels like Gears of War as
00:04you've never played it before. At other times, the same old. Three squads of four players battle
00:10Locusts across a massive district of Kelowna City while clearing a checklist of activities before
00:15battling to safely extract. Horde Siege's vision comes together when these squads collide,
00:21interacting across their different objectives to make it really feel like the city has burst into
00:26war. The map design is incredibly open, and the unpredictable nature of how other squads are
00:31moving through it means battle lines can feel like they emerge anywhere. Thanks to the overall
00:36cooperative nature, alliances come naturally. Firefights ebbing and flowing between units,
00:41all driven by the same goal to wipe out Locusts. It doesn't mean Gears of War E-Day's Horde Siege
00:47multiplayer is without flaw. For all the moments where Kelowna City comes alive with converging
00:53squads, there are many more when it doesn't, and the action doesn't feel all that evolved. Gunplay,
00:59once meaty, feels sedate in these more modest encounters, with bullets glancing off enemies
01:05like they don't feel it as they plod directly for cover, almost ignoring I'm there. The same old can
01:11never be entirely new, and while Horde Siege can feel special, too much of the time I'm left grasping
01:18for reasons to play another match.
01:20understatus.com
01:20and understatus.com
01:20understatus.com

Recommended