00:00Gears of War E-Day's newest mode, Horde Siege, at times feels like Gears of War as
00:04you've never played it before. At other times, the same old. Three squads of four players battle
00:10Locusts across a massive district of Kelowna City while clearing a checklist of activities before
00:15battling to safely extract. Horde Siege's vision comes together when these squads collide,
00:21interacting across their different objectives to make it really feel like the city has burst into
00:26war. The map design is incredibly open, and the unpredictable nature of how other squads are
00:31moving through it means battle lines can feel like they emerge anywhere. Thanks to the overall
00:36cooperative nature, alliances come naturally. Firefights ebbing and flowing between units,
00:41all driven by the same goal to wipe out Locusts. It doesn't mean Gears of War E-Day's Horde Siege
00:47multiplayer is without flaw. For all the moments where Kelowna City comes alive with converging
00:53squads, there are many more when it doesn't, and the action doesn't feel all that evolved. Gunplay,
00:59once meaty, feels sedate in these more modest encounters, with bullets glancing off enemies
01:05like they don't feel it as they plod directly for cover, almost ignoring I'm there. The same old can
01:11never be entirely new, and while Horde Siege can feel special, too much of the time I'm left grasping
01:18for reasons to play another match.
01:20understatus.com
01:20and understatus.com
01:20understatus.com