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The Nintendo Switch 2 had a rocky start with a sparse launch library and questions about its hardware. Join us as we review its first year, from the initial launch to the hit games that helped it find its footing, and ask if it has secured its future.

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Transcript
00:04I wouldn't exactly call the Switch 2's first year revolutionary.
00:08The numbers were impressive, yes.
00:10Nintendo reported over 3.5 million units sold in its first four days,
00:15its fastest-selling hardware launch ever.
00:17By December 31st, 2025, the company reported 17.37 million units sold in its 30-week lifespan.
00:25By comparison, the first-generation Switch sold around 14.86 million units
00:30by December 31st, 2017, in its first 36 weeks.
00:34But the Nintendo Switch 2 needed more than sales
00:37to break the generational curse of yo-yoing Nintendo console success.
00:40It needed sticking power.
00:42Personally, I've not been quite as glued to the second-generation handhold as I was the first,
00:46but I'm also no longer an undergraduate student with more free time than since.
00:50That being said, whenever I do have an evening to myself,
00:53it's most often spent playing on my Switch 2 rather than my gaming PC or rival consoles.
00:58So, while its first year undoubtedly set it off on a solid trajectory despite rising concerns
01:03over its pricing, hardware supply chain issues, tariffs, and the absence of system-selling software,
01:10did the Switch 2 gain enough momentum to secure its future?
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01:26Now, let's get into today's video.
01:30From the moment Nintendo revealed the Switch 2 in April 2025,
01:34it was positioned as an iterative upgrade.
01:37This reignited age-old debates between those who have long bemoaned Nintendo's inferior
01:41performance and dated hardware, and those prizing the focus on affordability and portability.
01:46The hardware changes included a bigger 7.9-inch 1080p screen, 120Hz support, 4K docked output on
01:53compatible displays, better performance, and 256GB of storage. All welcome, but still lagging behind
02:00the competition. That being said, the Switch 2 is no handheld gaming PC. Comparisons between it and
02:06the likes of the Steam Deck OLED or the Asus ROG Ally have always been slightly fraught, in my opinion.
02:10Still, the complaints muddied the waters, and new social features like Game Chat and Game Share failed
02:16to generate the hype Nintendo had hoped for, despite marking a significant move from them to keep pace
02:21with competitors. I don't know anyone regularly using either feature today, though. Similarly,
02:26the novel Joy-Con 2 mouse mode controls weren't met with the emphatic excitement I'm sure Nintendo
02:31had hoped for. It was a well-measured reaction, in fairness. The feature has come in handy in a few
02:36grand strategy titles I've played, like Civilization 7, which ports a PC interface, but I've yet to
02:42find a use case that makes the wrist strain induced by mouse mode worthwhile.
02:48The real issue facing the Switch 2 at launch was that it wasn't exciting enough,
02:52and without momentum a console launch can easily fail. Despite having the robust Japanese gaming
02:57audience in their camp, Nintendo struggled to win favour globally, and that was only doubled by a
03:02concerningly hollow launch title line-up carried mostly by Mario Kart World. Add to the mix a sour
03:08taste in people's mouth over Nintendo's paid-for tutorial software, Welcome Tour, and the general
03:13confusion and discourse around the nature of virtual game cards, and by the time June's release date
03:18rolled round, many onlookers expected the Switch 2 to face a disappointing first few weeks. The fans did
03:24turn out in droves, and Nintendo even managed to one-up Sony by sidestepping supply and demand issues
03:29faced by consoles like the PlayStation 5. The best feathers in Nintendo's cap were the offer of
03:34backwards compatibility with original Switch software, upgraded Switch 2 editions for more
03:39demanding first-gen titles, and better-designed Joy-Con controllers. It's largely for these reasons
03:44that the Switch 2 faced a warm reception in the face of so much doubt. Now, for me at least,
03:49I'm notoriously weak in the knees for The Legend of Zelda, so the upgraded Switch 2 editions were enough
03:54to abate my side-eye at the otherwise vacant launch library. Still, I did struggle in those early
03:58months, along with many others, to justify owning a Switch 2. If I hadn't have received one through
04:03work for review purposes, I probably would have held fire on purchasing one too.
04:10For many, everything changed when Donkey Kong Bonanza was released just a month after the Switch 2.
04:16With a Metacritic score of 91 and our own 4.5 star review in the mix, it was the early
04:22win the console
04:23needed to see a successful summer. Now, Pokemon Legends ZA later in the year didn't quite stick the landing so
04:28well, but the two titles, along with a library backfilled with ports like Cyberpunk 2077,
04:34Hogwarts Legacy and Yakuza, helped to soften the blow. For me though, it wasn't until late 2025 that
04:40the Switch 2 really found its rhythm. Further ports and release-day third-party launches like
04:44Hades 2 and Resident Evil Requiem have breathed life into the console. It gives those of us who prize
04:50a quick 20-minute game sesh while commuting, and those who don't mind a lower performance rendering,
04:55the chance to keep pace with the rest of the gaming community. The good times kept coming for Nintendo,
05:00even in its comparatively smaller releases. In my household, Switch 2 usage has increased
05:05significantly thanks to the release of Pocopia and Tomodachi Life Living the Dream this year.
05:10We cosy gamers are consistently well-serviced by Nintendo. The same can't be said for fans of
05:15Meteor AAA titles though. And one question has haunted the Switch 2 since the moment it was announced.
05:20A rambling, unanswered anxiety over what comes next. That uncertainty comes at a cost.
05:26News that weak holiday sales are leading to Switch 2 production cuts shows that the console has yet
05:30to prove its mettle in the way the first generation did, even with such high sales figures in its first
05:35year. Plus, the Switch benefited from explosive success for mid-life-cycle releases like Animal
05:41Crossing New Horizons, notably in part thanks to the pandemic. Without insight into the future of
05:46AAA gaming on the Switch too, I can only see sales plateauing further. The Japanese gaming giant holds
05:52the keys to several as-yet-untouched kingdoms. That includes The Legend of Zelda and Super Mario,
05:58but even news of newer franchises like Splatoon 4 could help abate naysayers. Plus, we've likely got
06:03at least another year to wait for Pokémon winds and waves, and given the franchise's recent track record
06:08for mainline flops, it's hard to bet on the upcoming release being a system seller.
06:15That only leaves the biggest question of all. Is the Switch 2 a successful follow-up to the first
06:21generation console? A year on, the answer is a resounding no. But yes, kinda. From me. For one
06:28thing, I've already maxed out on storage, though that's my own fault as I'd always argue an SD card
06:33should be a day one purchase if you like handheld gaming. But I didn't follow my own advice there.
06:37And yes, the battery life is worse. But at least with my lifestyle, I'm far more prone to play
06:42docked in 4K now than I am in handheld mode, meaning I can enjoy the Nintendo Switch 2 edition
06:47of Tears of the Kingdom in all of its glory. And it truly is glorious. It's a good thing I'm
06:51happier
06:52in docked mode too, because while the Joy-Con 2 controllers have been redesigned from the ground
06:57up according to Nintendo, as seen in reports like iFixit's Switch 2 Teardown, not enough has
07:02fundamentally changed to completely eradicate stick drift. It's nowhere near on the scale of first
07:07generation consoles based on a very limited number of customer reports, but I have personally
07:13experienced some very early signs of drift, so I tend to stick with my Switch 2 Pro controller to be
07:19safe and to prevent Link from launching himself off a cliff without warning. However, even if most
07:25upgrades are just for quality of life, they do make up a difference. Faster loading times, for example,
07:30are always welcome, though it remains to be seen how these will scale as software pulls further ahead of
07:36hardware capabilities. And other improvements to system software like eShop means Nintendo might
07:41actually see some digital downloads now. That's doubly true, since Nintendo has announced that
07:45digital titles will cost less than physical copies, at least in the US. There is, however, plenty of work
07:51still to be done on the Switch 2, and we don't yet know if we'll see more variants like a
07:55Lite or OLED
07:56model. Who knows? Maybe the long-rumored Switch Pro will make an appearance in this second generation cycle.
08:01But what we do know is to expect a price hike on the horizon. In the US, it's confirmed to
08:06be effective
08:07from 1st September 2026, when we'll see the list price increase by $50. So while the future is far
08:14from bleak, only time will tell if Nintendo can eek another eight years out of its latest hardware before,
08:20if you'll pardon the pun, switching things up again.
08:24Let us know in the comments down below what's your favourite game to play on the Switch 2,
08:28and make sure to subscribe for more tech news, reviews and how-tos.

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