00:00Exporting your Godot game to a Windows standalone executable .exec is a straightforward process.
00:05Follow these step-by-step instructions to get your project ready for players.
00:08Verify your main scene.
00:10Open your project in Godot. Go to Project, then Project Settings, then Application, then Run.
00:15Ensure the main scene property is pointing to your game's starting scene,
00:18for example, your main menu or level 1.
00:21Download Export Templates.
00:23In the top menu of the Godot editor, go to Editor, then Manage Export Templates.
00:27If you don't have them installed yet, click Download and Install,
00:31or choose the official GitHub Best Available Mirror option.
00:34Wait for the download to finish, then close the window.
00:37Add a Windows Export Preset.
00:40Go to Project, then Export.
00:41Click the Add button in the top left of the Export window.
00:45Select Windows Desktop.
00:47Avoid the UWP option unless you are specifically targeting the Microsoft Store Xbox.
00:52Configure Export Settings.
00:53Select Windows Desktop from the left panel of the Export window.
00:57Look at the configurations on the right side.
01:00Embed PCK.
01:01Check this option if you want to bundle your game data .peak directly inside the .exe file.
01:05This keeps your distribution folder clean with a single executable file.
01:08Export.
01:09With Debugs Console Wrapper, for a final release build,
01:12ensure debugging and console wrappers are turned off,
01:14so a command prompt doesn't unexpectedly pop up when players launch your game.
01:18Application Metadata.
01:19You can fill out optional fields like Product Name, Company Name, and File Version.
01:24B. Icon.
01:25If you have an .icon file prepared for your game, you can assign it here.
01:29Export the project.
01:30Click the Export Project button at the bottom of the window.
01:33Create and select a dedicated empty folder, for example.
01:36Name Builds or Export, inside or outside your project directory.
01:40Name your executable file, for example, MyGame.exe, and click Save.
01:45Test your build.
01:46And navigate to the folder where you saved the export.
01:49Double-click your .exe file to verify that the game launches,
01:53loads assets properly, and runs as expected.
01:56For more official details, check out the Godot exporting for Windows documentation.
02:01And that's the full picture.
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