00:00We're shooting 24 frames per second so if there's one character delivering dialogue for one second
00:06then that's 24 faces. Add that to like eight second shot three or four characters now we're
00:11in the hundreds real quick. We have our character faces built in Maya our 3d program that we use
00:17they're all rigged up so that the muscles can be moved around and so as our facial animators are
00:24listening to that dialogue they're starting to do like key frames of different mouth positions or
00:29eyebrows or faces or minor movement of the human face. So the facial performance is
00:35exactly what we want before we start printing things.