00:00Guillaume Broche found inspiration in FromSoftware gems like Dark Souls and Elden Ring while developing Claire Obscure Expedition 33.
00:08It boils down to challenge, but maybe not in the way you'd first expect.
00:12He explains as much on Video Game Club via Konbini, first outlining what makes Elden Ring and Souls games in
00:18general so special.
00:20For me, what I love about Elden Ring is the exploration, not understanding everything and trying to piece the puzzle
00:25together, he says.
00:26In the Souls games, it's clearly something else entirely from what we're doing in Claire Obscure Expedition 33.
00:32But there's still that aspect where there's a story, he then notes, describing how most Souls players finish the game
00:37the first time and haven't understood a thing.
00:40Yep, that checks out.
00:41Then, when you look into it, the lore is really cool, but you still get the sense that everything is
00:46written out, everything is well crafted, and everything is incredibly coherent.
00:50Even if you don't understand it, you can feel it.
00:53That's what I love about it. It's that aspect where you can really put your brain to work to understand
00:58everything that's going on.
00:59It's this dynamic he utilised for Expedition 33.
01:02Even though it's easier to follow story-wise, you won't totally get it all unless you truly give it some
01:08thought.
01:08There's still a story, there are cutscenes, Brosch describes.
01:11Overall, everyone more or less understands what's going on.
01:14But to fully understand it, I really wanted people to rack their brains too and be prompted to think for
01:20themselves.
01:20I didn't want to spoon-feed the player all the answers.
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