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  • 7 weeks ago
In a world of high-stakes game development, the director of 'Clair Obscur: Expedition 33' is taking a different path. Guillaume Broche says he 'doesn't really care' if the game flops, as long as it's a project filled with passion. Learn more about Sandfall Interactive's bold approach.
Transcript
00:00Claire Obscure Expedition 33 director Guillaume Brosh is aware that Sandfall Interactive's next game
00:05might not be as big a hit as its award-winning 2025 gem, but that's totally fine.
00:09The RPG lead admits he doesn't mind how well his studio's upcoming game does
00:13in a new episode of Video Game Club via Konbini on YouTube,
00:17first saying, we're just going to do what we love again.
00:19If that project, the one the developers paw this love into, flops a bit,
00:23well, I don't really care, states Brosh.
00:25It's weird to say, but we didn't make the first game to please anyone,
00:28and I think that's why it worked.
00:30That's why, for the next game, Sandfall will make some drastic decisions too,
00:34and maybe people won't like it.
00:36That's life.
00:36Whether people follow us or not is their decision, but that's how we see the future.
00:40Brosh sees this as the better way for devs to approach their game releases.
00:43Otherwise, there'd be quite a lot of stress surrounding them.
00:46I think that's the healthy way to approach it,
00:48at least if we don't want to be crushed under the pressure.
00:51Are you excited for their next project?

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