00:00I just think that when we're looking at our games now, it's not going to make sense for every game
00:05we make, right?
00:06When you're making a huge, I think, like super, like crunchy story-based RPG, I think that's probably pretty hard
00:12to put into early access.
00:13Although, I mean, Baldur's Gate 3 seems to have done it pretty well.
00:17So, look, you know, maybe there's room for that.
00:22But when we're starting a game, it's like, hey, does this make sense for this game?
00:26And I think you're going to see sometimes for us it does and sometimes it doesn't.
00:30But like for Grounded 2, it's perfect.