- 56 minutes ago
Hey everyone. Here is the long promised video on the importance of physical media. I would like to extend a massive thank you to @SecondController and @TheShadowLoafKnows as well as Old guy Gamer for participating in this video. It is imoirtant to me. Getting multiple perspectives outside of everything I had to say mattered to me a lot. This video is very much a response to Sony's decision to end physical discs for Playstation games from 2028 onward. Physical media matters to me, and that should be very evident based on the sheer number of video games, movies and albums I show in this video. I back up my words with actions. If you have never shared one single video of mine before, please share this one. It is the most important video that I have ever made. Thank you for your time.
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https://open.spotify.com/show/66uCQ9z9Klvz3DGmc9FFYO
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https://open.spotify.com/show/66uCQ9z9Klvz3DGmc9FFYO
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GamingTranscript
00:00Hey everyone, it's the Doom Dog, and I am not happy.
00:04Hello Sony, hello PlayStation, I have a bone to pick with you.
00:10In one of the most out-of-touch moves I have seen in quite some time PlayStation decided
00:17to give a dispassionate short statement about ending physical discs.
00:23It did not even take much digging to debunk their numbers.
00:2880% or more of total sales might be digital, but that includes all DLC and digital-only titles.
00:37Physical games are still selling good numbers.
00:40The Insomniac leak showed us this, and the PS5 with a disk drive outsells the PlayStation
00:475 without one 3 to 1, despite the disc-list version being cheaper.
00:54However, it begs the question why, and the answer is control.
00:59They do not need to spend money to make packaging and whatnot.
01:04It is cheaper, and they can charge you the same price as the physical edition.
01:10They make more profit, and you do not own your games.
01:16You are purchasing a license to use it.
01:19They also kill off the second-hand market.
01:22You will own nothing, and be happy, right?
01:27What I do know is that physical media is important.
01:31It is something that I love, it is something that I am passionate about, and you will see
01:37most of my own collection in this video.
01:39I am a gamer.
01:41I own every single generation of PlayStation, and the PlayStation Portable on top of a bunch
01:48of other consoles.
01:50I own the NES, the SNES, the N64, the GameCube, the Wii, and the Switch.
01:57I have an Xbox, the Xbox 360, and the Xbox One X.
02:03I collect movies and music, as well as games.
02:08As for why physical media is important, let's start with preservation.
02:12It often dominates the discussion on physical media and why it is important.
02:19Video games are a form of art, just like movies, music, and books.
02:25Unlike all of those that predate modern preservation methods, the vast majority of games
02:31came out in a world that can preserve them all.
02:36We have disks and hard drives that that data for those games can be saved on.
02:44We can copy it from one source to another and to help preserve it.
02:49Physical disks are the best way to do this.
02:53Disk drives that can read and write have been common as dirt for a long time.
03:02If you have the right software, you can use your disk drives to make backups of your physical games.
03:11You can store them.
03:12Even if something bad happens to your disk, you still have the backup of your data.
03:19It is preserved. It cannot be taken from you. It is yours.
03:24With a digital-only copy, it is a license that says you can use it with a bunch of caveats.
03:31You do not own it.
03:33And it, being on a console, is significantly harder to back up and preserve than a physical disk is.
03:41This just assumes that the servers hosting it do not go down, which they often do.
03:47The Wii store is closed. The Xbox 360 store is closed. The PlayStation 3 store is closing in 2027.
03:55You cannot just buy them and re-download them.
03:59Licenses can be revoked as well.
04:02PlayStation did this with a bunch of Studio Canal movies recently.
04:07You did that and then turned around and told us you want to take away the option to own the
04:14games
04:15physically? That is insane just how out of touch it is.
04:20I know that even the disk version is still technically a license, but it is a hell of a lot
04:26harder for Sony or any other corporation to show up at your house and take away your copy of Ratchet
04:32and Clank Rift apart than it is to remove it from your account or to cut off your access from
04:38your
04:38account. Microsoft recently did this to someone and the dude just lost all his digital games as a
04:45direct result. Preserving what is mine and preserving art is very important to the medium and to gamers
04:53both. Another reason physical media is important is the sense of security you get from it.
05:01I just touched on this in my preservation argument but it's true. It is deeply ingrained in human
05:07nature to want to feel security about ourselves and our stuff. That is why we lock our doors when
05:13we leave the house or even when we are home. That is why we leave our cars locked when we
05:20are not in
05:21them. It gives us a sense of security. It makes us feel safer. That mindset extends to things we own.
05:32Think about it. Which makes you feel more secure about your collection? The digital copies of your
05:38PlayStation games or the physical disks on your shelf? I know my answer. The copy of the game that
05:45we can hold in our hands feels way more secure to me than my Steam library ever will. I can
05:55pick it up.
05:56I can pull out the disk. I can put it in my computer or console. I can do what I
06:01want with it. It is mine.
06:03I earned it. There is a sense of security in that. Just like my house, if I have it locked
06:10up when I am
06:10not here, it will still be here when I come back. I do not get that sense with the digital
06:17only.
06:19I know that there is always the possibility that someone will break into your house and steal stuff
06:23from you. Even then, there are things that you can do to try to stop such a thing or catch
06:31the person
06:32that stole your stuff and maybe get it back. This is one of the reasons that police exist after all.
06:40If Sony or someone else decides to cut you off from a game or multiple games, there is nothing
06:49currently that you can do legally about it. Because they are licenses and are not technically yours in
06:57the first place. Those just disappearing from your digital library is legal. I will get back to the
07:05digital rights side of this later. But the point is that physical copies are still more secure in such
07:14a case as theft. There is also an artistry to a physical release that Netflix or other streaming services
07:24just lack. Streaming services and game pass and whatnot maybe give you an image and a little blurb
07:32about the movie. You can just throw something on that you are half interested in just to throw something on.
07:37You cannot do that with a game that you buy at the store. Companies have to design the packaging
07:44and what is written on it in such a way that it catches your attention. There is an artistry to
07:50this
07:51that is absent with the digital-only games and movies. Have you ever been to a game store or movie
07:59store or
08:00whatever and saw a movie or game that you have never heard of that happens to catch your eye?
08:08You read about it. It sounds interesting to you. So you take it home. You wind up discovering a new
08:15game
08:16or movie that becomes a favorite. I have. I have done that a lot over the years and those are
08:24experiences
08:25that I value. That is lost when you cannot buy them physically. Whether you do this alone or with friends,
08:36you are losing this experience with digital downloads. There is also the collection aspect to it. I like owning
08:45my games. I like owning my movies, music, and books. I like the artwork. I like the booklets. I miss
08:54those,
08:55put those back in the games. I like having shelves of physical games that I can browse through to pick
09:03something out to play and play it. I like having people over to see my physical games so they can
09:11browse
09:11it, pick something out and play it. It's a good conversation starter, isn't it? You have a friend
09:17over. He is browsing through your games and he sees something that he has not played before that looks
09:25interesting. Exophobia? What's that? Imagine a cross between Super Metroid and Wolfenstein 3D. You get the flat
09:37planes and maze-like level design of Wolfenstein 3D with the open-ended exploration of Super Metroid.
09:47Well, that sounds interesting. Can we play that? Hell yeah, we can. And you pull out your physical copy
09:54of the game and play it because your friends saw it on your shelf and ask about it. A bunch
10:02of selectable
10:03icons from a menu does not have the same appeal. You cannot hold it in your hands or look at
10:10the
10:10packaging and artwork used to present the game to you. I'd wager a guess that people tend to gravitate
10:18towards stuff they know so that sense of discovery would not be there. It's also just less impressive
10:27in general than a shelf full of DVDs and Blu-ray cases full of all your games and movies. Do
10:34you
10:35remember when the idea of digital games was introduced to us? We were told that the games would have no
10:43packaging and no distribution fees associated with it, so it would be cheaper. We would save money
10:50buying digital games as opposed to physical games. This has proven to be flat out false. Not only do
11:00games cost the exact same price brand new digitally as they do physically, the physical price tends to
11:08drop while the digital price often does not. For example, you could get a brand new physical copy
11:15of Metal Gear Solid Delta for the PlayStation 5 at about half the price of buying it on the PlayStation
11:24Store, if not less. Why then should we lie down and accept the digital-only future? That sucks. That
11:34is not how it should work. Finally, the consumer rights and protections for digital goods just are not
11:41there. Sony is a closed-off system. The PlayStation Store is the only store where you can buy PlayStation
11:48games. This is true of the Nintendo Store and Nintendo games and the Xbox Store and Xbox games as well.
11:54If you want digital copies of those games, there is only one store you can go to. A lot of
12:02PC gamers have
12:03been talking about how digital-only works fine on PC. This is a key difference though. The PC is an
12:11open
12:11platform. You can get your games from sources outside of just Steam. You can buy Steam games on other sites
12:20like Amazon or G2A and there are Steam gift cards that you can get. There are also other digital
12:29storefronts as well. Epic has their own store and GOG has theirs. I still have issues with it because it
12:39is
12:39just a license to play the game instead of true ownership. I would still like the option to buy
12:47physical releases on PC as well, but it is a damn sight better than what the consoles offer. God gets
12:55this the most right. You do not need their launcher to play the games that they sell. There is no
13:01DRM on
13:02anything they sell and you can get their games and burn them to discs. They even encourage it. Seriously,
13:11PC gamers, you do not appreciate how awesome GOG is nearly enough. The consoles though? You get the
13:19games digitally through the store or you do not get them digitally at all. If the online games get shut
13:28down, you are shit out of luck. I would love to play MAG or Warhawk again. Those games were awesome,
13:36but they are dead because the online servers got shut down. If you step out of line and piss off
13:44PlayStation, Nintendo or Microsoft, they can cut off your access to your games and you are stuck. Your
13:52digital only console is now a brick. Look how corporations are fighting tooth and nail against
13:59stop killing games. Gamers are not even asking studios to keep their servers up indefinitely.
14:07We just want to create our own servers that we can go back to to play old online games whenever
14:14we want.
14:15They do not even want to agree to that much protection of our rights. Before we can even
14:23consider going into a digital only future, we need better protection of our rights for the consumers
14:30than that. And the industry shows no signs of giving it to us. Physical is the only way as of
14:39right now.
14:40Besides, DVD, Blu-ray and 4K movies did not go anywhere. New releases still get printed on those
14:46formats. You can still buy physical movies. Music is the same way. I can still get new albums on CD
14:55and
14:56vinyl which has made a comeback. If those can survive digital storefronts and streaming services,
15:02there is no reason games can't too. There is zero reason at all why future console generations can't
15:11have physical releases. We are being lied to to justify it. Alright, here's one more thing that applies
15:18specifically to movies and not so much video games. When you buy a movie on Blu-ray or 4K,
15:26especially 4K, that Blu-ray or 4K is going to have a higher bitrate streaming it from the disk via
15:35the
15:35player than it will streaming it over the internet. Where how fast you're streaming it will depend upon
15:43your internet speed. And that does affect how good the movie looks and how good it sounds. A 4K movie
15:55on a
15:55physical disc will look and sound better than the same 4K movie on streaming. Pretty much every single
16:05time. Because we do not have internet that can keep up with that high bitrate. And even then,
16:13how good the movie looks and sound streaming depends upon your internet being a consistent speed
16:20throughout. If it slows down for any reason at all or the connection becomes unstable or anything like
16:27that, the movie is just gonna look worse just like that. You know what I mean? It's just gonna look
16:34worse. Same thing happens with YouTube or it's gonna start buffering or something along those lines.
16:39If you want the best looking and sounding presentation for your movies, you have to buy physical.
16:49DVD is all fine and good and streaming, as long as your internet connection is solid,
16:55can match and surpass that. But for Blu-rays and especially 4Ks, it cannot. In that case,
17:04you definitely want to buy physical copies of your movies and TV shows. They definitely will look better
17:10and sound better and sound better that way. Physical media is extremely important, y'all.
17:15It is worth fighting for. We are looking at a bleak future for video games right in the face.
17:23We are looking at a future where big corporations have total control over what we can and cannot play and
17:31can
17:31take away access to our libraries on a whim if it suits them. I will take the occasional scratch disc
17:39over that any day. Shit, I still have CDs that are over 40 years old that still work perfectly.
17:48Thank you for listening. Thank you for your time. I have others that want to speak up on this topic
17:54too.
17:55They have their own thoughts on this. Please take it away.
17:58If purchasing isn't ownership, then piracy isn't theft. That's a sentiment that's been
18:06floating around the internet for quite some time now amongst gamers. With Sony's decision to move to
18:13remove physical discs from distribution and their insistence to move to an all-digital sales system,
18:23I have to once again advocate for piracy. My buddy Doomeddog has made some interesting points in regards to the
18:31physical media argument.
18:35However, video game companies have consistently fought against emulation and the reason that Doom
18:44doesn't like talking about emulation is because he doesn't want to do anything illegal or advocate for anything illegal.
18:51The thing of it is, is that the reason that video games get emulated in the first place is because
18:58of this sort of anti-consumer mentality.
19:03With video games of the past, it's becoming harder and harder to find working copies of said games.
19:12And a lot of the games, especially the rarer ones,
19:15can go for thousands if not millions of dollars on the second-hand market.
19:22And Nintendo isn't making any more copies of Nintendo World Championship, for example.
19:28Sega isn't making any more copies of Barney Hide and Seek, what have you.
19:34And that's why emulation blew up in the archival circles, because video games as an art form need a way
19:45to be preserved.
19:47You need to be able to play older video games.
19:50And while video games companies such as Nintendo and Xbox and Sony have started to
19:58give you an option to pay a monthly fee, essentially to rent a collection of older video games.
20:08The truth of the matter is, is that if you so much as think of modding your system in any
20:16way,
20:16and they find out about it, they can just brick your system.
20:20No more games of the past for you, no more games of the future for you.
20:25At least with physical discs, you can still put them into your machine and play them,
20:31even if the video game system is offline.
20:34With digital, you need to essentially tell the servers,
20:39hey, I exist and I'm legally allowed to play this game.
20:43And the system has to receive the network signal back saying,
20:48hey, yes, PlayStation or Nintendo or Xbox have said that you are okay to play these games.
20:56The entire concept of going all digital is irksome.
21:05Because if for whatever reason the servers go down, if for whatever reason the video game
21:14console owner decides that you are not worthy, you just lose access to those games.
21:20Those games which you probably already paid for.
21:24Back in the days of the physical game, you would purchase a video game and you would have it.
21:30No matter what, you could pop in a copy of The Legend of Zelda into your NES and it would
21:37work.
21:38I mean, granted, you could damage your NES or you could damage the game cartridge
21:43to a point where it would be unplayable, but that would be on you, the consumer.
21:48If I have a PlayStation game that is digitally downloaded,
21:53sure, it's impossible to physically damage that game,
21:57but I can lose the right to it. I keep pointing this out.
22:01I have to emphasize this because it's super important that you understand the concept.
22:06PlayStation can decide at any time for any reason that I am no longer allowed to play the video
22:12game that I paid money for. And at that point, why did I even pay them?
22:18What was the point of giving them my money if they can just take away my right at any time?
22:24I could post a tweet saying the most horrendous, obnoxious, grotesque thing ever.
22:32Sony could see that through Twitter and decide that I'm not worthy of playing their games anymore.
22:39This is not to in any way have anything to do with who I am actually as a person.
22:47That tweet could be just random ambient ramblings at two in the morning.
22:53That tweet could not reflect my actual values because you can say anything on Twitter.
22:59And even if I am a horrible, horrendous person in real life, it doesn't matter, shouldn't matter.
23:06Because I'm a paying customer.
23:09Sony gave me the power to give them money.
23:12I should have the power to play that game.
23:15And with all of these video game companies coming together and deciding that they're going to move
23:21to a digital-only market, they are essentially saying that video games are theirs.
23:28They own the video game.
23:29You buy the right to play the video game, but we still own the video game.
23:34And to that end, I must advocate for emulation.
23:38And video game companies can claim that emulation is this horrible boogeyman that takes away their sales.
23:47But if they want to do that, they truly need to recreate these games.
23:52They don't need to create an online marketplace where you can purchase an emulated ROM of the game,
23:59the kind that they're so against, this boogeyman.
24:04No, they need to actually create more N64s, more cartridges, more Super Nintendos, more cartridges,
24:11more Sega Genocide, more cartridges, more PlayStation 1s, more PlayStation 1 discs.
24:19Otherwise, we are going to lose those video games.
24:22Or at least we would, if it weren't for the efforts of the archivists who have painstakingly gone through
24:29and made video games that were previously unplayable, playable again.
24:34Think about the Satellaview and the BS versions of video games from the early 90s.
24:41When video game companies had the great idea to connect their video games to the internet
24:46and distribute to you, through satellite, through internet, a once-in-a-lifetime experience with a video game
24:55that never came back into existence.
24:58People found a way to make those playable on emulators such as SNES 9X and Dolphin and Dreamcast.
25:08What's the Dreamcast one? Flycast. That's the one.
25:11The truth of it is, is that if video game companies are going to stop saying that purchasing the game
25:21means that you own the game, then we as gamers are well within our rights
25:29to keep games that we have access to, whether the video game companies like that or not.
25:37It is our job to preserve this art form if video game companies are going to make that impossible.
25:45And furthermore, in argument of piracy overall, if you want to think of it as theft,
25:54that would mean that the copy of the video game is stolen. Think about it as like,
26:00theft is going into your neighbor's house and stealing their cartridge of The Legend of Zelda
26:08Ocarina of Time. Piracy is not that. Piracy is not cutting a file and pasting it. Piracy is copying
26:18a file and pasting it. This would be like asking your neighbor, hey, can I borrow your copy of Ocarina
26:24of
26:24time? You take it over to your house with their permission and you create a ROM of their cartridge
26:32and then give them back the cartridge. That is what piracy is. Anyway, I'm the Stone Philosopher
26:40Leo and that's my stance on the matter. Greetings, I'm the old guy. My friend Doomdog
26:48wanted me to record a little something about physical media gaming and whatnot. So here I am providing my
26:59my two cents. I'm an old guy. I've been gaming back since Pong. Actually, before that. But I've been
27:15gaming a long time, I went through the ColecoVision, the Fairchild Channel F, the Atari. I never made it past
27:29the Nintendo though, as far as consoles were concerned. After that, I just stuck to PC gaming
27:36gaming from about 89, 90 and started building my own computers back then. Back in the days of the 486
27:52early series. Since then, I got on to Steam about 20 years ago and I have some 300
28:04plus games on Steam. I have them all downloaded or at least all installed. And we'll be going through
28:14my library and finding out what is DRM free and copying those to yet another hard drive to save for
28:25future
28:25use. Apart from that, I've got probably old school games, DOS based, Windows 3.1, Windows 95, 98, Vista
28:42based games. I probably have another 300 there in actual physical media. I would prefer physical media
28:50for the simple fact of I get the game the way it was developed and sold, not how it was
29:00updated,
29:00not how it was re-released, not how it was changed for modern audiences. I'm not about all of that.
29:08I really
29:09am. And what I'll wind up doing is I'll start backing up whatever is not
29:20usable without quote unquote a license to be able to use it. As far as physically owning it, I will
29:29probably be getting all of the or I'd say a good portion of my library from Steam. I will be
29:38backing up
29:39with purchases from good old games as they're one of the few sites out there that truly believe in
29:51maintaining a history of gaming throughout the years. And I'm very thankful for them and their
30:00project in trying to keep that going and adding as many new titles as possible.
30:08I hope your video does well. And if you decide to add me in, fantastic. If you don't, no worries.
30:18I'm the old guy gamer. Talk to you soon.
30:27In the Epic of Gilgamesh, we're told the story of a demigod, born two-thirds god and a third mortal
30:33man.
30:35Gilgamesh, the wisest and strongest king of Uruk. One of the earliest cities of Sumerian civilization,
30:43itself the oldest known civilization. The Epic itself became one of the most important works of
30:50literature for the Sumerians. Also the first, as earlier examples of Sumerian writing were for a
30:55particularly unfortunate reality everyone in every age has to face. Taxes.
31:02But the Epic of Gilgamesh typifies exactly what it was that they valued and their perception of their
31:08place in the world around them. To the point where it still holds value to the modern man, especially
31:13younger boys. With its story of divination, gods and mortals. Of humbling oneself by the presence of
31:21good friendship. Of the variety of different personalities of and what to expect from the
31:27fairer sex. Of a quest for immortality. Of the wisdom of age, when immortality is out of reach.
31:36Indeed, its influence comes part and parcel with civilization itself. So much so that it influenced
31:42the later Akkadian, Assyrian and Babylonian peoples. Surviving generation after generation of different
31:48peoples hence. Through wars, famine, plague. Until its rediscovery in 1849. And its later complete
31:57translation into English in 1891. And indeed is still kept in print right to this very day.
32:03Yes, the oldest known surviving work of literature, dating to around 2100 BC, is still available to
32:14purchase everywhere books are sold today. A marvelous achievement for any story. If I reach 4126 years
32:25old I should be doing rather well I think. Would also maybe consider retirement, who knows.
32:30But all this speaks to an age old tradition, as old as mankind itself. The preservation of one's culture.
32:39Whether it be Christians of Charlemagne's time, preserving and translating older works of Greek
32:44and Roman antiquity. Or the Norse pagans, passing down ancient stories of honor and glory through oral
32:51tradition. What we, the people, perceive as valuable or of merit, we make sure to preserve
32:58it as much as possible for later generations. To learn from and to appreciate. Thus it has been.
33:06So shall it always be.
33:09Which brings us to the somewhat more awkward digital age we find ourselves in.
33:15Where information is both far more readily available to all, carried around quite literally on small
33:20devices we all possess and use daily. Yet it is far easier than ever before to restrict,
33:27sensor and control due to the entirely digital nature of it. Necessitating the need for physical as well
33:34as digital information. And while there are some good eggs within this age from companies like GOG
33:39providing games entirely DRM free. With access to all files within the games you legally purchase through
33:46them. To individuals the world over doing God's work of preserving games, ebooks, programs, whatever.
33:53To have been all but disregarded by those corporations who still hold the copyright for them, yet do nothing
34:00with them. But it seems with every passing year there's yet another boneheaded decision by an ignorant
34:07corporation. From Nintendo being Nintendo. To Hollywood thinking communism is a good idea. To Sony ending
34:15physical games production for their playstation line of products. And while I do see the argument,
34:21they own the copyright, they control it, therefore they can do whatever they wish with it. But
34:26considering what's been happening lately, from the playstation store going down yet again,
34:32to the deletion of people's legally purchased digital copies of the lord of the rings, it's hard not to
34:37think it's horrifically boneheaded, unreliable and a blatant violation of people's property rights to go
34:44entirely digital. Coupled with the recent story of an AI company buying, scanning and destroying rare books,
34:51along with not providing the digital scans for said rare books for people to access the information
34:57that's just been completely destroyed, there's no escaping the thought that there's a particularly
35:02malicious intent behind it all. As our boy Doomdog quoted earlier,
35:11the reasoning behind these rather ignorant decisions however is quite obvious. Every aspect of digital
35:18goods is under strict control, from where the product is made available, what price it is and
35:25even who has access to it. Often not hesitating at all to restrict your access or even delete your account,
35:33if any of these are merely perceived to be dubious, something that is far harder to control to similar
35:40extents with physical goods. Sony or any other company busting down your door like the FBI to acquire
35:46your second hand physical copy of Forspoken is highly unlikely, though I expect they would adore the
35:53idea of possessing the authority to do so. While there is merit to the preservation of digital goods,
35:59whether through platforms like GOG or through emulation like Leo mentioned previously, the
36:04tangible nature of physical goods will always be preferable. Unless I sell it on or you mug me for
36:11it, I will always have it. It exists in reality, in the state by which I first purchased it in,
36:17on something I can physically interact with rather than a file on a hard drive or server existing within
36:23a realm I cannot touch. But those within power can entirely control and often does so. Though that
36:32doesn't entirely negate digital. If there's a DRM free platform, use it. If something's in the public
36:38domain and digitally available, download it. If there's an archive online that doesn't have something
36:43you have, upload it. Whatever means we have, physical or digital, we should capitalize on them
36:49whilst we can. Variety is the spice of life. Physical should absolutely exist alongside digital.
36:57Your property rights of physical should not be given up for the convenience of digital, nor vice versa.
37:03While Sony and others may try to restrict these, the onus is on us to simply refuse to buy their
37:09products until they U-turn these decisions. Once the money stops flowing, they'll start listening.
37:17But until then, as the ancient Sumerians before us did so 4,000 odd years ago, so must we continue
37:24to
37:24preserve what we value. Whether it be timeless tales passed down from the ancients, or a similarly grand
37:31tale from the East which we ourselves interacted with and formed. On computer, on console, in book,
37:39digital, physical. It is all of value.
37:47I thank you for coming to my TED talk. Toodle-pip everyone!
37:53You know, for all we've said here, we haven't really touched on the subject of movies or TV shows much.
38:03With those, the most common way of consuming them nowadays is through streaming services.
38:10And streaming services have their own problem. The price just keeps going up and up and up.
38:17And there are so many streaming services at this point that you have to subscribe to a bunch of them
38:23to make sure that any movie you want to watch, any movie you want in your collection, is readily available.
38:31We're arriving back at the exact same problem that we had when we left cable behind. This was a problem
38:38that streaming services were created to fix. The price!
38:43Not to mention with streaming services, they can just digitally edit their old films out of anything
38:50that might be seen as problematic today. At this point, it is much easier to just build your own
38:57library by buying all your favorite shows and movies and anything you want in your collection
39:03on discs, DVDs, Blu-rays, 4Ks. But thank you everybody who took the time to sit down and watch through
39:12this
39:13entire thing. This is the single most important video that I have ever made. So if you could share this
39:23video
39:24out so more people can see it and more people can understand the importance of physical media,
39:32I would appreciate the hell out of it. And I really want to thank Shadowloaf, Leo, and OldGuyGamer
39:43all for recording parts for this video. It really means a lot to me to get your different viewpoints
39:50in this video. I wanted it to be more than just me. That was very important to me.
39:58Anyway, I would really appreciate it if you did share this video. Like, comment, subscribe,
40:04ring the bell to make sure you get notifications, and we will talk to you later, everybody. Doom Dog out.
40:12Doom Dog out.
40:15Doom Dog out.
40:17Doom Dog out.
40:19Doom Dog out.
40:22Doom Dog out.
40:25Doom Dog out.
40:26Doom Dog out.
40:29Doom Dog out.
40:31Doom Dog out.
40:32Doom Dog out.