00:00Primo giorno di Lucca, prima grande opportunità per intervistare un personaggio veramente importante,
00:06una figura chiave nel campo dell'intrattenimento, non videoludico, ma ludico, a 360 gradi.
00:11Parlo di Sir Ian Livingstone, una persona importantissima che ha fondato per esempio Games Workshop,
00:18portando D&D in Europa, in Inghilterra, e poi ha fondato Domark, una software house importantissima
00:24che poi si è trasformata addirittura in Eidos Tomb Raider.
00:27Insomma, un appuntamento fantastico, abbiamo potuto fare un sacco di domande interessanti, godetevele!
00:58Inolging in un'obbligo, abbiamo trovato che molti di altri altri altri,
01:02e abbiamo trovato che molti di altri altri amici, e ovunquei non vedo solo cosa un'impacto.
01:08Role-playing games, Dungeons & Dragons, Warhammer, Fighting Fantasy e Gamebooks ha avuto il mondo.
01:13E' bellissima che mette persone che dicono, grazie a te, a te, a te, a te, a te, a te,
01:19a te, a te, a te.
01:20in my childhood and you just have to see the films and the miniatures and the
01:27books and the games that are now everywhere and say wow how did that
01:32happen
01:38the most difficult fighting fantasy game book to write was the first one because
01:42we didn't really know what we were doing we'd had an idea to make a book which
01:47displayed what role-playing with game was about but for one person so to have a
01:52creative branching narrative but also apply a game system so you have that
01:57role-playing element so that was very difficult because we had no structure we
02:01didn't understand how the flow charts might work as we built them and then
02:04getting it to balance so it wasn't too difficult not too easy but the economy was
02:10right there wasn't too much gold or not enough gold and it also had an
02:14overarching storyline that was compelling and you wanted to find out what
02:17happened next so creating that game book concept for the first one the Warlock of
02:22Firetype Mountain was perhaps the most difficult one and it became easier over
02:26the time and here I am 40 odd years later still writing them I'm just about to start
02:31writing a new one so what am I doing I don't know
02:40it was mainly Toby Gard and his team we were publishers so we funded the
02:45development and the and the launch of the game and gave him lots of encouragement
02:49we had lots of meetings about it but really the creative control came from
02:54from core design and and Toby and the team
03:01the games the video games industry had a bit of a hard time in recent times I think it was
03:05an
03:05overproduction of content during the pandemic and that's been a slight correction games have also
03:11become very very expensive in in the triple-a categories to to produce well if the market can't
03:18sustain the sales then it's too much but AI is an opportunity to use it as a as a tool
03:24but not to
03:25replace human creativity I don't think you can ever do that you have to be responsible in the way you
03:30use
03:30AI for testing for doing low-level graphics whereas the creative people in the teams can use it as a
03:39tool
03:39much in the way of technology is always being used as a tool so it has to be seen I
03:44think is a good
03:44thing AI is being used in great ways for for research into into into diseases around the world
03:53Demis Asabis founder of DeepMind started his life in video games I know him well and he's through his
04:01through DeepMind and AlphaFold he's been able to 3d model every protein in the world 200 million of them
04:08and ultimately that can be used to combat all the disease that infects mankind today so if you use AI
04:15in a
04:15responsible way it should be seen as a as a as an amazing thing
04:24the color my child is blue because of Manchester City oh man cool cool cool thank you